It is no coincidence that many developers are worried about the technical capabilities of the Xbox Series S. Without going any further, there have already been several statements and debates on the question of whether this console, inferior in certain characteristics to its counterpart, the Series X, can be seen as a drag for some games.
According some statements from the designer and producer of the game Mars Caverns: Recharged,
Large differences in console power could be a problem in the future
This debate has always had its two sides, with Microsoft obviously defending console capability and making it clear that many of the possible downsides are due to development, not console capability. And this is precisely something that had been criticized in the past, The caller “ballast” to force developers to work on other versions of their games.
The above, of course, is an addition, as it depends on the development basis of the game and its implementation in each software and hardware. But of course, the developers continue to predict a bad future for this console which turned out to be a technical marvel in what exists today
If we take the (bad) FLOPS metric and compare Xbox Series X to Xbox Series S, you get a 3x difference in GPU computing power. Most games today use lazy pipelines, so the number of pixels rendered can translate quite directly to computational complexity. Now, if we take the expected resolution targets for both consoles, we get a 2.25x difference. Add to that to reduce the available memory size and it becomes quite difficult to follow.