The game is a real commercial success.
Following an unexpected announcement during the Xbox Developer_Direct, Hi-Fi Rush caught the attention of players. In fact he had excellent reception on social networks and on Steam. Over there, more than 3,348 players they gave more than 98% “extremely positive” reviews. It is also in the top 5 best sellers on Steam.
John John, game director of Tango Gameworks, said during a live stream on Twitch that Hi-Fi Rush is a game he’s been dreaming about for a long time. Here are their statements:
“It’s one of those games I’ve been dreaming about for a long time. I had finished working on The Evil Within 2, we had just done two horror games in a row, and we knew Ghostwire was in production, the next title we were going to do, so I thought, ‘and if I presented this?’ It was 2017. I know people were like “oh, you made this game for Xbox Game Pass”, but no, that was before. I always thought it was the most anti-Bethesda game I could think of and was going to take a long time, but I knew it was an idea that could work.”.
According to, this game is absolutely not in bethesda dna. And it’s true, since the studio is used to super RPGs like The Elder Scrolls, Fallout, FPS genre Loss or horror games like The Evil Within. In Hi-Fi Rush, we find ourselves in front of a rhythm game with a cell-shaded aesthetic unlike any other studio production.
And the success of this game is possible thanks to the strength of the Game Pass. In fact, according to Phil Spencer, Microsoft leaves creative freedom to the studiosso that they can afford to launch non-standard games for “fun”, as was the case with Bleeding Edge, from Ninja Theory. Here, John Johanas’ pleasure is also a pleasure for the players.