The director of Star Wars Jedi and God of War 3 presents his new studio: Giant Skull

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The director of Star Wars Jedi and God of War 3 presents his new studio: Giant Skull

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Stig Asmussen is one of the most recognized figures in the industry. And he is for having been the director of three major titles: God of War 3 at Sony Santa Monica, and Star Wars Jedi: Fallen Order and its sequel, Survivor, at Respawn. A company that left last September and we now know why: it wants to chart its own path.

As reported Game Informer, Asmussen created his own AAA development studio: Giant Skull.

Giant Skull is a new AAA development studio

This new study (which has already official site) will focus on creating action-adventure games with great immersion. A concept that totally corresponds to Asmussen’s profile, who surrounded himself with former colleagues from Respawn Entertainmentlike Jeff Magers (Star Wars Jedi: Fallen Order and Survivor) as design director or Jon Carr as technology director, and other major studios.

For example, there will be Patrick Murphy as artistic director after his time in Valorant or Fortnite. Epic’s hit battle royale also adds the talents of Lauren McLemore (lead producer) and Brian Campell (animation director).

Giant Skull studio culture is centered on creativity and curiosity. We’ve assembled a talented team renowned for immersive storytelling, heroic combat, and exhilarating traversals, and our goal is to create a rich universe that players will want to get lost in for years to come. (Asmussen)

Our values ​​for the studio are reflected in the way we create our games and in our relationship with players: autonomy, dynamism, curiosity and respect. We want players to join us every step of this incredible journey, as we pave the way for our next game. We’re creating something special and we’ve been lucky enough to bring together an incredible team of extremely passionate and experienced developers in creating genre-defining third-person action-adventure games. (Anthony Sctt – Financial Director)

Finally, they confirmed that the first Giant Skull game will be a single-player AAA action-adventure game developed under Unreal Engine 5.

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