On December 11, we announced that ultimately, The finals It was available for Xbox and PC. The Embark Studios game has had a very good debut and its game already has a total of 10 million players who tested this free shooter with a lot of emphasis on destructibility.
Far from being satisfied with its initial success, the development studio continues to introduce changes. They also improve certain aspects and errors detected. This is why the patch who updates the game version 1.4.0.
We leave you with all the news below:
In detail all the news from the latest update of The Finals
Balance changes
- SKILLS
- sticky weapon
- Fixed an issue where Goo could block the player.
- mesh shield
- Mail Shield health reduced from 1250 to 1100.
- The meanings of recognition
- Recon Senses activation cost reduced from 2 to 1.
- sticky weapon
- Gadule
- C4
- C4 player maximum damage reduced from 240 to 210.
- C4 maximum damage radius reduced from 2.4m to 1.6m
- C4 self-damage multiplier increased from 1 to 1.3.
- domed shield
- Dome shield health reduced from 350 to 300.
- gas mine
- Gas mine arming time added (1.6 seconds)
- Mine falls
- Added Glitch Trap build time (1.6 seconds)
- sticky grenade
- Fixed an issue where Goo could block the player.
- Mine
- Mine player maximum damage reduced from 160 to 140.
- Mine damage radius reduced from 4m to 3.5m.
- Added mine arming time (1.6 seconds)
- pyrotechnic mine
- Added Pyro Mine build time (1.6 seconds)
- RPG-7
- RPG-7 player maximum damage reduced from 165 to 150
- RPG-7 player minimum damage reduced from 90 to 80
- RPG-7 damage radius reduced from 4.75m to 4.5m
- RPG-7 maximum damage radius reduced from 2.5m to 1.5m
- RPG-7’s sight spread when aiming down sights increased slightly
- RPG-7 hipfire dispersion increased slightly
- stun gun
- Increased stun gun range from 10m to 12m.
- C4
Many changes are coming to The Finals with its latest update
- Plans
- Game show events
- A repulsor was added to flying saucers during the “Alien Invasion” event
- Las Vegas
- Updated voltage on several buildings, to give better destruction results.
- Fixed an issue where Pickup Stations would become invisible before players completed the transfer.
- Game show events
- Fashions
- bank
- A Deathmatch game show event was not allowed to occur in the BankIt game mode.
- bank
- Weapons
- current
- Slight adjustment to AKM recoil pattern
- Flamethrower
- Flamethrower fire rate increased from 160 to 170.
- LH1
- LH1 damage increased from 45 to 47
- Melee weapons
- Fixed an issue where melee hits would not always connect with enemy players.
- M11
- M11 damage increased from 15 to 16
- Riot shield
- Fixed a bug where the shield would block bullets, while invisible, during interactions (e.g. reviving or stealing extractions).
- SA1216
- The dispersion of SA1216 pellets increased slightly
- SA1216 lead damage reduced from 8 to 7
- current
Movement
- Vaulted
- Reduced cases where you inadvertently climb onto objects out of the player’s view.
- Fixed an issue where players could get stuck without being able to provide feedback.
- Ziplines
- Avoided placing zip lines on collectibles.
User interface
- Various fixes to competitor screens.
- Improve the social screen, which now hides the “Invite to Party” button when you are not the group leader
- Added a warning to the UI that appears when players are in danger of being kicked.
- Player health bars now use team color when selected in settings.
- The user interface shows you as “unranked” unless you are in the top 500 rankings.
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