The game based on a short story by Jorge Luis Borges, The Library of Babel, is now available

oriXone

The game based on a short story by Jorge Luis Borges, The Library of Babel, is now available

Babel, based, Borges, game, Jorge, library, Luis, short, story




neon doctrineone of Southeast Asia’s leading publishers of popular indie games such as Yuppie Psycho, The Legend of Tianding, Lamentum and the acclaimed series PICTURESand the developer Tanuki Game Studio are proud to announce that the stealth adventure platformer, The Library of Babelofficially launched today for Windows PC, Xbox One and Series X|S, PlayStation 4|5 and Nintendo Switch.

Inspired by the short story of the same name by Jorge Luis Borges, The Library of Babel welcomes you to a world 20,000 years after the extinction of humanity. Society is now ruled by advanced robots who know very little about their mythical creators. All is well and in order, until the discovery of the Library which contains all that has been written, is written and will be written: the perfect omen of chaos.

A murder as a starting point

In The Library of Babelsearch engine Ludovic was sent to Mesopotamia to investigate a murder case. When he reaches the colony’s data mining outpost, a state of emergency is declared, severely hampering his progress. With the help of LeiAs your contact within the settlement, Ludovik will be able to slowly compose the investigation and follow the trail of the killer through the surrounding areas, encountering particular characters along the way.

You’ll have to get to know the inhabitants of the jungle and explore its most dangerous corners to solve the dark mystery surrounding the library’s sudden closure. In this vast futuristic world populated by strange creatures and deadly enemies, use a mixture of stealth and cunning to infiltrate the most secure areas.

Key features of The Library of Babel include:

  • An immersive 2D Babylon: Overflowing yet futuristic world with beautiful hand-drawn 2D environments.
  • Classic systems: Dialogs and inventory management systems reminiscent of graphic adventure games from the 90s.
  • Hazardous environments: Deadly obstacles and even deadlier enemies to avoid, with Ludovik preferring agility and stealth to violence.
  • Stealth is king: Ludovik must traverse the terrain as quietly as possible, whether climbing to new heights or quietly eliminating enemies.


I’ve traveled to worlds you’d never believe, only to end up with enemies that defy mysticism. I felt my pulse quicken with each battle, and the sigh of someone who knows they will have to get back up. There’s always a villain waiting and an adventure around the corner.



Leave a Comment