At the E3 2014 conference, developer 343 Industries revealed Halo: The Master Chief Collection to the world. A compilation of the legendary adventures of John 117 in which we must save humanity from impending extinction. If you want to know more about this title, you will surely be interested to know that the crossplay function is already available.
Many, many fans of this incredible franchise were very happy to have this great news confirmed. Sadly, on the day of its release, things turned out differently from what the studio had planned to show the world.
The Long Road to Halo: The Master Chief Collection
Thanks to an article recently published by the portal, Windows CentralWe can remember that during this time the team was delighted to be working on this wonderful project. Although Microsoft insists on launching the IP as soon as possible.
Halo: The Master Chief Collection proved to be a challenge that far exceeded the studio’s expectations, with many fundamental issues taking weeks to resolve. Basically this was because we were testing it in an environment that we had configured incorrectly and with wrong assumptions (as we found out later) AND unlike some of our other normal test cycles, we weren’t testing not the balance of the game and the stuff that already contained the original versions, so our testing process was drastically different and we made mistakes in some of the scenarios we requested. Consider shipping a brand new console with a drastic architectural change – in hindsight, it’s easy to see where things went. Microsoft was quick to register its release over the next several months, with a series of quick updates that stabilized the title. These “delicate” fixes masked many underlying issues, but also left the study reluctant to go any further, fearing it would make her condition worse.