Fitness games have seen huge success in recent years. One of the latest titles is THQ’s The Biggest Loser: Ultimate Workout, which is also licensed to the TV show of the same name, which is a plus in its favor.
The famous Xbox title uses facial recognition to search for existing recorded data, and if a new file starts up, it first creates a video log as a kind of journal to pin down the hopes and dreams of the new plan to fitness. In this way, the user is welcome, to which an initial fitness test is applied.
Subsequently, the game uses Kinect’s advanced depth-imaging capabilities to provide a 3d model rudimentary body of the player. This figure is very precise, it is able to detect any bump or bump in order to stimulate the user to intensify his routine to reduce these particular characteristics.
To play, just follow the movements of the trainer on the screen, as well as review our “I” in 3D, to see how we do the exercise. The feedback has different forms: the exercise speed appears below the model, which should be kept in the green area. In addition, there are textual instructions, in order to perform the movement in the most appropriate way, or which limb we should improve.
If we do the exercise well, the model will turn green, while it will shake if the work is done regularly. If we are out of rhythm it will turn red. In the event that an exercise is too difficult, just stop moving and the game will end automatically.
According to users, the game captures the user’s movements quite well, although this must take into account that they will need a larger play area than usual as they will be constantly on the move. There are exercises from the ground, depending on a certain part of the body, the whole body, etc.
Of course, this is not a pioneering game in this type of physical activity. In recent years, another group of titles has been widely accepted by the gaming community. We can cite some as Your form: Advanced fitness , Zumba Fitness Ubisoft, among others.
Video games considered as fitness are very well received by users, at a time when training centers are affected by confinement. The scientific community has emphasized the importance of exercise for physical and mental health, emphasizes the Nutritionist Fitnesspiratas, Andrés Reyes.
“A recent study in the United States found that the body needs 11 minutes a day of exercise to counter the effects of sitting in the age of virtual education and telecommuting. Because of the current situation, many have chosen to have small home gyms, exercise by watching online classes and even playing video games, ”he says.