An eSport is a competition based on pre-established rules, an organized and formalized event. Specialized judges, merits and awards of all kinds. Today, they are in their golden age, but electronic games have experienced unprecedented development. In reality, the entire gaming world has suffered the consequences of a global technological revolution. We hear about competitions, bets, records, pool predictions in online casinos, live broadcasts between players. Gaming houses, video games, sports, betting. Today everything intersects more than ever in a very enriching and promising panorama. But what do you know about eSports? Do you know its origin?
The first official recorded video game competition was held around October 19, 1972 and was hosted by Stanford University. The event revolved around video games Space war that at that time it already had more than 10 years of life since its launch. In it, players had to drive a spaceship while trying to take down their opponent by managing the available resources such as weapons or fuel.
He received the name of Intergalactic Olympics and the grand prize was a one-year subscription to Rolling Stones magazine. The winner was Bruce Baugmart, a biology student and since then also the first official eSports winner in history.
However, it wasn’t until 1980 that the first commercial competition was hosted by Atari, the company that developed the popular Atari 2600 console. It was the first massive event of its kind and managed to exceed a capacity of 10,000 players. United States. The competition ended with the victory of Rebecca Heineman and is today considered one of the most important events in the history of eSports.
Twin Galaxies is today a symbol of eSports. This organization is dedicated to locating world records in the world of video games. It was created around 1981 by a console enthusiast named Walter Day. At that time, the video games produced were individual and although there was less culture of group play, gradually it started to become a social activity. With the appearance of Twin Galaxies, the competitive character increased and a fever arose to achieve a world record in the world of video games.
The reception of Twin Galaxies was quickly bolstered by their regular collaborations with the Guinness Book of Records to establish international brands. Many enthusiasts in the world of video games have gone on to become famous gamers for being experts in the field. Gradually, the figure of the video game player is gaining in popularity and enjoying greater media coverage. Many of them became celebrities and were invited to television shows to demonstrate their extraordinary skills by playing video games of the time like Pac-Man. There were even special live competition programs among the most popular players. Yes! These are the first streams in the history of video games.
The popularity of video games has led to an awakening within the industry with greater competitiveness: the leadership conflicts between Nintendo and Sega are a reference to what began to germinate in the mid-1980s.
It wasn’t until the 1990s that the first global competition was produced by Nintendo under the name Nintendo World Championship. It took place in 29 different cities across the United States. Some classics like Rad Racer or Super Mario Bros took over from the meetings, in fact the competition prize was an NES cartridge which contained the three titles of the moment: the two previous ones and the famous Tetris.
The rules were simple: each candidate had a maximum of 6 minutes and 21 seconds to try to reach the maximum score in each of the three matches.
For this first edition, 116 cartridges were manufactured, 26 of which were drawn by Nintendo’s own magazine: Nintendo Power. Its historical importance translates into great economic value. Today, one of the original cartridges is valued at a minimum of $ 10,000.
The definitive rise of eSports came about when this competitive and cooperative aspect was reinforced and reinforced by the presence of new technologies. 3D graphics and new connectivity and interaction options were the key ingredients.
Quake was the first game that around 1996 made a first bet on the multiplayer solution. From then on, a revolution began at the conceptual level which was gradually supported by new technological advances.
The first official esports competition in the Internet age was held around 1997, by the company ID Software. He received the name of Red annihilation. During its development, more than 2000 players participated and among them only 16 reached the final which would be held at the Electronic Entertainment Expo.
From then on, the twenty-first century will appear with innovative proposals such as the cybercafé, social networks and new games designed from their first phase for a public eager to compete and share its experiences in groups.