the RPG that wanted to be a Soulslike

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the RPG that wanted to be a Soulslike

RPG, Soulslike, wanted

GoldKnights, a Polish studio of just over 40 people, worked hard to bring us this The Last Oricru. It’s an RPG with lots of soulful touches that attempts to blend these two worlds.

To start, The last Oricru transports us to the planet Wardeniaa world medieval but full of keys sci fi Just as the creators themselves describe it. In this world, fantasy and science fiction blend equally. Wielding a sword and donning armor transports us to the Middle Ages, but we won’t be going as lancers to a tournament, nor to the fields of Flanders. Our rival will be neither more nor less than an artificial intelligence. As soon as we start, they’ll call us Silver. In The Last Oricru, we are part of a human crew who, unfortunately, are drawn into the war that is taking place in Wardenia. The war has two sides, on one side the nobility and exaltation of Nabor, led by Queen Hadriana, and on the other a race of intelligent rats who are tired of working as slaves for their masters.

Wardenia and its wars.

The Last Oricru It allows us to choose which side to fight on, so we have two games in one. You can appreciate the story from different angles. When we touch on the conflict of Wardenia up close, the extremes seem well-defined, with one side subduing and the other subjugating, but each faction’s history and motivations shift in gray and ambiguous. This is the story of The Last Oricru be very varied, surprising and unexpected. With conflict as antagonistic as genocide and slavery as a backdrop, the game doesn’t get lost in drama and has touches of humor, for me something to emphasize. The characters try to be laid back and the dialogues with a bit of sarcasm are quite interesting and don’t get tedious.

Our hero He is quite a comedian and from the first minute we will see that he likes puns. He always has a joke with which to give a touch of humor to situations. All this makes history, character and the frame adapts and the title moves away from complaints policies or complaints more serious social

Souls-Like and RPG.

The Last Oricru It has a classic RPG system with various attributes where you can invest points which are exchanged for gasoline. Quite in the style of the hundreds of titles flooding the market. But its combat system is far from RPGs. The game uses core mechanics found in Souls-like titles like parrying and blocking. In addition, healing is limited and there is always a shortcut to unlock to go more directly to an area without killing insects and without losing life. Very soulslike.

Silver, our hero, will be able to make changes to his to build through a few rings, an interesting component that gives the game a very good flexibility. These rings allow you to exchange points from one attribute to another. So if you know you’re never gonna throw spellsyou can add points to the strength or maybe the skill at the expense of the intellect. On the other hand, if as a warrior you want to try out the perks Magic by a armedyou can increase Intellect to try it out and see if warrior-mages are your thing.

Fight and development.

The title has two fashions of to play, the normal where the difficulty varies a lot, and the story mode, less focused on combat and more narrative for those who do not have so much time. However, in The Last Oricru, the difficulty it’s quite unbalanced, as you can skip large parts of the game very easily. bosses they are not much more hard than a normal enemy. However, sometimes we will find ourselves with greater challenges where a simple NPC gives you a hard time.

The combat system is a priori very Souls. We have parrynail Dodgeoffensive Ordinary and attack heavy. In general, this shouldn’t be a big problem, but the combat lacks the grace and above all the reliability that the greats of the genre like Darks Souls or Elden Ring are proud of. Weapons have special properties like a spell of fire area or electric shocks. This will help us eliminate enemies, but when more opponents appear things get complicated and the combat system stops being effective. Due to The Last Oricru It can be a hell and very frustrating. Some enemies have incredibly perfect attack detection, which inflicts a massive damage even when they shouldn’t hit you. In addition, it is easy to avoid the opponent’s attacks with dodging, since the NPC always attacks following the same movement pattern.

lights and shadows

In the section technician there artistic The game has very good and very bad things. The frame is original. But graphically there are a lot of ups and downs. Sometimes it looks great and other times it looks like time was pressed into creating the environment and they spared resources and dedication. Also, mission tracking is somewhat chaotic, it’s hard to tell which mission is primary and which is secondary. And above all, which mission is a priority, since some if you do not execute them at the time they are lost and end in failure. All this is understandable if you take into account that The Last Oricru is created by a small studio. The game is a diamond raw, with huge potential limited by a few poor technical decisions.

The last Oricru it’s a game for two faces, in which many of his brilliant and ambitious ideas are brilliantly executed. However, in other aspects, such as the combat system, it almost feels like a project in the testing phase.

conclusion

The Last Oricru is a very good Roleplay and a bad soulsAs. The game performs very well in terms of story, plot and narration from humor. The way to improve our character and talents is very balanced and well thought out. The cooperative mode works very well, when the hordes of enemies arrive, having a partner is appreciated. The bosses can also be confronted with other strategies if we go there in a group and this is appreciable. Also, when playing with two playersvarious synergies can be used between spells there spells which are a delight. However, the game is lost in a system soul-type fights that end up frustrating and consuming you.

The Last Oricru must decide whether in the future he wants to be a soul or a Roleplayfor one of the paths will lead you to Hit and the other in the dark.

39.99$

Advantages

  • Good story with lots of nuances.
  • Good RPG mechanics
  • original frame

The inconvenients

  • Confusing quest tracking
  • Souls-like combat system, little worked
  • technically unpolished
  • Very variable graphic section depending on the area


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