The Stone of Madness: Escape from the Asylum

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The Stone of Madness: Escape from the Asylum

Asylum, escape, madness, stone

Next year, players will be making plans to escape from an insane asylum in The Stone of Madness.

Tripwire Presents, the publishing division of Tripwire Interactive, announced that they will release The Stone of Madness in early 2025 on Windows PC via Steam and the Epic Games Store, PlayStation 5, Xbox Series X|S, and the Nintendo Switch system.

Developed by The Game Kitchen, developers of Blasphemous and Blasphemous 2, The Stone of Madness is a tactical stealth adventure that follows five uniquely disturbed prisoners attempting to escape from an asylum in 18th century Europe.

The game is presented from an isometric perspective with hand-drawn artwork inspired by Francisco de Goya. The title is currently available to wishlist on all platforms.

“It’s a pleasure to work with the passionate team at Tripwire Presents,” said Maikel Ortega, Game Director at The Game Kitchen. “The Game Kitchen studio can’t wait for the world to finally discover The Stone of Madness.”

“We have been huge fans of The Game Kitchen and their work on the Blasphemous series, and Tripwire Presents is thrilled to have the opportunity to publish their next title,” said Matt LoPilato, CEO of Tripwire Interactive. “The Stone of Madness boasts a uniquely creative art style, a compelling narrative, and gameplay that fans are sure to enjoy. We are especially excited to help bring this title to all major console and PC platforms upon launch.”

The Stone of Madness is a tactical stealth adventure game set in a Spanish madhouse in the late 18th century, presented with beautiful hand-crafted, period-inspired artwork.

A remote Jesuit monastery in the Pyrenees is both a madhouse and a prison, and five mysterious characters have been imprisoned within its walls under various pretexts.

Plagued by cruel punishment, madness and despair, they will soon hatch a plan to escape this place and its evil inhabitants, relying on each other to face their deepest fears.

Features

  • Escape from the monastery: Control all five characters independently to help them escape, making sure to keep each member’s sanity as high as possible. As you explore the monastery’s corridors and rooms, you may find useful tools or clues that will help you escape. You must avoid being discovered at all times, as your prison guards are not known for their mercy.
  • Control the madness: Each character carries their own unique traumas and phobias that contribute to their own insanity. Maintaining mental health is vital to escape, with a system of character development and regression in place. Failure to maintain a character’s mental health can trigger new negative traits such as paranoia, dementia, or violent outbursts.
  • Discover the secrets inside: Choose between two different escape plans, with each campaign offering unique stories, objectives, and surprises. These plans are carried out on a day and night cycle, separating daytime actions and nighttime preparations, giving prisoners time to rest and recuperate. Most actions are best performed during the day, even when the prison guard is present. However, the darkness of night presents unique opportunities and risks. There’s a reason most inmates rarely venture outside after dark.
  • Experience breathtaking hand-painted art: The imagery in The Stone of Madness has been lovingly hand-painted and animated, with 18th-century artist Francisco de Goya serving as a major inspiration. An isometric perspective allows players to explore scenes and observe tiny details as if they were exploring a Goya painting brought to life.
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