One of the great contributions that Microsoft made during the launch of the Xbox Series X was the integration with the great API that supported Ray Tracing. In partnership with AMD and Nvidia, they have introduced the emergence of DirectX API, DirectX 12 Ultimate, as a tool that will allow ray-tracking technology to be supported on all hardware under Windows 10. Now, in an attempt to show details about this development, the developer of Xbox unveils the Xbox Series X effect on DirectX 12 Ultimate with Mesh Shaders.
In fact, the most exciting thing is that we've tried to compare the results between Xbox Series X and Nvidia GeForce RTX 2080Ti to do the same work. Using both GPUs, we wanted to compare their performance achieved with Mesh Shaders, a set of tools which is one of the newest features of this new API.
Thanks to this technology it is able to reproduce unique and complex environments, with many objects on screen and detail levels that can be changed. From a given geometric object, Mesh Shaders They allow you to add structured geometric information for specific types of elements or objects. In this way, what is at the very beginning of basic geometry, it is possible to obtain a complex structure with very high amounts of data.
It is a technology introduced by Nvidia with Turing-based graphics, and will now be available, thanks to Nvidia's new GPUs, and Microsoft's advent of DirectX 12 Ultimate. Already in its moment, Nvidia introduced the famous asteroid demo as the best way to introduce this technology that can enhance the visual quality of the scenarios without needing so many resources.
Now, it's time to enter a new era with new hardwares that access this API that supports Ray Tracing. The Xbox developer unveils the Xbox Series X performance in DirectX 12 Ultimate, where it also produces performance achieved by two GPUs referring to each sector. The GeForce RTX 2080Ti, on the other hand, is a GPU for The Xbox Series X has its 52 CU or Compute Units. For some reason, this leisure was made with different solutions, using 1440p for the Nvidia GPU, and 4K for the Xbox dash.
The result is not only to support the Xbox Series X's capabilities, but to draw on new technologies that will form the basis of the development of all games to come from now on. The capabilities of the Xbox Series X focus less on GPU capabilities, but on the whole, with the Zen 2 CPU and RDNA 2, where greater quality recognition will be noticed. Now, the Xbox Series X GPU has to live with this whole set, and it seems like it's overkill.