We've all been looking forward to seeing what the dynamic will be like between the Xbox Series X and Playstation 5. Now that Tony has released the final specs, it's time to calm down and see how they will compete without hesitation.
With so much consistency, power and backlash it has become a losing battle for the Japanese; Microsoft wins with soil erosion in both cases. The quality of the games is probably when something is done, Although with the Xbox Series X we have Halo Infinite Launch and on the PS5 we only know Goodfall … But beyond this, there is a fundamental pillar to the success of the machine and the nature of development. Would you please escort me?
SDK, elements and technologies. Spoiler: Win Winbox
After several years in the market, we can do some free analysis of how much PS4 has made against the Xbox One. It's fair to say that the launch of the American console was a nail in the box, the price with Kinect didn't help, and a lot Remove those 100 euros during the full economic crisis.
But there is something else, something that makes the rating tip in favor of the Playstation 4, development tools.
The Sony machine has been hard-won by developers. Many noted that yes, ESRAM is a good tool when used properly, but it is expensive and difficult to work with in their projects. For this reason we've seen a large number of AA or independent games that it hasn't smelled, SOMA is a good example of this.
Finally the PS4 catalog is getting stronger based on third-party games that haven't seen the light on the Xbox One. That made the difference to excluding the Xbox that was kept out.
Repeat past mistakes …
After seeing this "PS5 presentation" when it was not called, that one failed to come to mind break Xbox One. And the same mistakes Microsoft made without price, which we don't know yet. At least at Microsoft's presentation there was a real audience, and it paid off.
The case is that to take the data we know, the Xbox Series X architecture is very user friendly a third party than the PS5. If Microsoft manages to deliver its cards, it can hit the tortilla without much effort. But let's read more about this statement and I will divide it into three parts:
- The elements: The Xbox Series X offers more developer power.
- Properties: Series X architecture is considered a future PC. In fact, console games must be PC compatible and share development.
- SDK and related technologiesMicrosoft has partnered with AMD which is very efficient. The product footage will use Microsoft related technologies such as DirectX Ray Tracing and more. We already knew who was going with him. Any improvements to the PC will take care of this technology, which will already be integrated into the Xbox cycle.
It may sound like one thing, but the more you look like a PC, the easier it will be for studios to bring games to your machine. Microsoft quickly caught up with that, which is why they've been working for years working on shared SDKs. At the end of the day, the only differentiator Sony seems to offer developers is the very fast SSD; that also sounds to me like ESRAM's "magic magic" is painted in fine paper, but it's never been given the opportunity.
The Xbox Series X took over the Xbox 360, there are many similarities that we can claim to be the true heir to this inheritance.