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This is how Sean Murray describes the launch of No Man & # 39; s Sky

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With the launch of the first version of No Man & # 39; s Sky, the Hello Game team led by Sean Murray received a lot of criticism for the little content the game provided and the many controversies it received during its launch.

The fact that followed was even better, Hello Games is working hard on all the small and big updates, to turn the game into what it is today. Undoubtedly, the work was rewarded and much of the initial criticism was flattering later, so it is clear that in this case what was initially "bad" did not end badly, No Man & # 39; s Sky continued to prosper and by 2020 the game will continue to grow across platforms new spreads.

This is how Sean Murray sees the launch of No Man & # 39; s Sky

Despite all the criticism and how the studio had to deal with the launch of the game, Sean Murray never lost his mind as you can see in the video above.

In the sky of No Man, each Star is a distant sun, each surrounded by planets full of life, and you can go to any of them. Flying smoothly from deep space to a full planet, with no load screens and no limit. In this infinite space generated by the process, you'll find places and creatures that no other player has ever seen – and will never see.



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