As many have said, myself included, in the end Cyberpunk 2077 would eventually fix all of its bugs and performance issues and it could sh ine like it should from the start. But maybe this positive group that always trusted, wasn’t supposed to improve so much to see achievements like the one we can see today.
In this case we have to go back to this week, in which Cyberpunk 2077 received a new patch, 1.61, which was perhaps not very significant in terms of changes, but it added an important technical improvement, eh good now on Xbox Series X | S and PS5, it would use AMD’s new smart scaler called FidelityFX Super Resolution 2.1, or in reduced format, the FSR 2.1. Well, we weren’t expecting it, but Digital Foundry returns for the umpteenth time to the CD Projekt game to discover that indeed, the improvement in the image is drastic.
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New FSR 2.1 in Cyberpunk 2077 replaces old AA system
To check the result, just watch the Digital Foundry video they just uploaded analyzing the improvements of this latest patch with reference to FSR 2.1. And you really don’t have to be super smart or have good eyesight to figure that out. Image quality improves many whole numbers.
Since theoretically the FSR manages to improve the image and performance thanks to the use of a lower native resolution, here we do not see that this advantage was used to obtain more images, but rather to make the sharper picture. Even in the case of the Xbox Series S, there are times when you gain 2 or 3 extra fps on top of this improvement. A large display of what this AMD technology can do, which rivals Nvidia’s DLSSnot available on older or newer consoles.