Tim Soret apologizes for showing the match so early

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Tim Soret apologizes for showing the match so early

apologizes, Early, match, showing, Soret, Tim

The Last Night is without a doubt one of those games that we’ve been waiting for years to get our hands on. We first saw the project in 2017 and since then everything we have learned about the game has more to do with external issues than with its development.

In previous news, we saw how the study director, The Soret team, explained how difficult it has been to keep the project afloat and how they have had to adapt in recent years to continue this demanding development. Now, thanks to social media, we’ve been able to learn a little bit more about all the issues they’ve had since The Last Night was announced and what lies ahead with the generational change. Tim Soret responded about the game’s absence in Xbox 2021 releases, he said maybe they showed the game too early when there were only 4 or 5 people in the game. study.

The last night continues

At E3 2017, we were only 4-5 talents collaborating without industry, experience, with a microscopic budget. Since then, we have had to modify partnerships, raise funds, set up a real studio (office and workstations), move on to the next generation, write detailed documentation for a larger team, etc.

It is difficult to start, configure, finance, set up, equip a new studio. I’m sorry to have shown the project so soon, but the time that has been taken since then has been absolutely crucial in correcting our course and establishing a strong and healthy foundation on which we can trust and build for the next decade.

Despite all this, it looks like right now the studio is on track to continue working on The Last Night and it looks like they already have the groundwork in place to be able to work with full guarantees for the next 10 years. .

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