Two Sides of a Dream: Building the Worlds of Harmony: The Decline of Reverie

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Two Sides of a Dream: Building the Worlds of Harmony: The Decline of Reverie

Building, decline, Dream, Harmony, Reverie, sides, Worlds

Summary

  • A look at how the two worlds of Harmony: The case of reverie were created.
  • Learn about the inspirations and ideas behind the Aspirations and how the story is balanced between Brittle and Reverie.
  • Harmony: The case of reverie is now available for Xbox Series X|S.

Hello! We are very happy about the start Harmony: The case of reverie Available today on Xbox Series X|S. It’s a narrative-driven adventure with two colorful worlds, a diverse cast of characters, and an immersive story that we hope you all enjoy!

Harmony: The case of reverie was born out of a single concept: to be able to recognize upcoming narrative branches and respond accordingly by making the desired choices. Out of this mechanic emerged the idea of ​​dreams as fuel for future action, as a lens through which we can see and analyze the complex world we live in and nurture. We knew from the start that the game would be set in a slightly futuristic world, close enough to ours to explore contemporary themes, but far enough away to give us more creative freedom.

Building Reverie, home of ancient god-like beings called the Aspirations, was the next logical step in connecting game mechanics and narrative intent, but it was also the most difficult. Reverie and the Aspirations was intended to give Polly (and you) a broader, almost metaphysical, view of the world.

But we didn’t want this empire to feel overly divine: it had to be fragile and atrophied in the face of capitalism’s dreamless system. It was also our solution to bridge the gap between this wide-ranging gameplay, befitting of big choices and even bigger consequences, and the intimate story we wanted to tell.

We decided to portray Brittle (the real world) as a bright, living world where social issues are hidden from the eye. On the other hand, the lands of Reverie are cold, arid, and strewn with ruins reminiscent of our past civilizations, reflecting Brittle’s absence of dreams. It all serves the idea that dreams are the place to find hope when all seems lost, and that great things can emerge from the void. Thus, Reverie serves as a series of avenues to help Polly navigate her complicated life, and the Aspirations as a guide to help her find her own voice.

We based the Aspirations on some mythological and psychological theories, including Spiral Dynamics and pop culture classics like “Sandman” and “Inside Out.” They needed to be broken and feel real, not like almighty Greek gods. It helped give them more character and portrayed them as magical, unpredictable beings who, despite being immortal, still struggle with their own community. Their struggles mirror what is happening in Brittle and help connect Polly’s quest to that of the Aspirations.

Harmony: The Fall of Reverie Screenshot

We found it difficult to flesh out two worlds at once with our narrative system. The difficulty was balancing the narrative between Brittle and Reverie, and it took some rework before we decided to make Brittle the main location of the game. So when Reverie’s story comes to the stage, it feels important – weaving threads that touch humanity – and intimate as it is connected to Polly’s personal history.

We hope you enjoy the story and get as much inspiration from it as Polly did from Reverie on her journey. you can play Harmony: The case of reverie starting today on Xbox Series X|S.

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Harmony: The case of reverie

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$24.99

$22.49

The fate of humanity is at stake. Use your clairvoyant gift to see into the future and stop an apocalypse that is threatening the balance between your world and that of the gods. In the very near future… When Polly returns home after several years abroad to search for her missing mother, she quickly realizes that her hometown has changed drastically. A mega corporation called MK is using its power to control the populace, and their community is in danger. She soon discovers that she possesses a gift of clairvoyance that connects her to Reverie, the realm of humanity’s aspirations: glory, bliss, power, chaos, bondage, and truth. In this world, Polly becomes Harmony, an oracle with the power to choose the aspiration that will ultimately rule Reverie and restore the delicate balance between the world of deities and ours. The fate of humanity is at stake. What destiny do you aspire to? CHOOSE YOUR DESTINY As Polly or Harmony, every action you take impacts both worlds and sets you on expansive narrative paths. Peek into the future and explore the consequences of possible choices in the Augural, a game board and visual representation of Polly’s gift of foresight. By pursuing the destiny you desire, you will also connect to the aspirations and receive crystals from them. This will unlock different paths at key crossroads that will change the course of history and ultimately the fate of humanity. FIND THE NEW HEART OF HUMANITY Whatever quest Reverie leads, with Harmony’s help, it will also become the heart of humanity. Her personality and style of rulership will transform Reverie while giving the people of our world a new direction: when the connection between worlds is stronger, Reverie will have a greater impact on the state of our world. Fame, Bliss, Power, Chaos, Bond, and Truth are all entirely different entities, each with their own personalities, goals, and opinions on how to make things better. You will get to know each of them by visiting Reverie in your dreams as Harmony, but only you – as Polly – know best what your world needs. A COLORFUL WORLD While playing, enjoy the artistic design that is bright, vivid and futuristic. Immerse yourself in the daily life of a Mediterranean town and get to know its people, with a cast of characters that are fully voiced and animated. Enjoy an enchanting soundtrack by award-winning composer Lena Raine.

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