It looks like from Undead Labs it is not being deleted. We already knew about the existence of State of Decay 3, but to date there is very little information about the game beyond the fact that it will use the environment more and that the cutscene is not with the game engine because it will use the Unreal Engine. 5. Of course, it’s a bigger and more ambitious project
And it is perhaps this last point from which we can deduce that due to the additional funding provided to them by the support of Microsoft, they are building an additional study to support this third installment. Which has been a separate team to carry the key elements of the game.
State of Decay 3 takes new reinforcements for development
Thanks to Protective glasses We know that Simon Sherr, animation director, shared on his LinkedIn profile that he works in this new studio located in Orlando. It seems like the point of the new study isn’t limited to just collaborating with Undead Labs and State of Decay 3, there’s also a part that promotes technological collaboration between Xbox studios.
Developing from a new Microsoft studio under Undead Labs in Orlando Florida, I am working in the direction of animation and animation technology on Unreal Engine 5 for “State of Decay 3” from Microsoft Xbox Game Studios and Undead Labs. I promote collaboration in technological animation between studios and animation technology initiatives at Xbox Game Studios.