Motorcycles have always been a forgotten feature of the driving genre when it comes to video games. Fortunately, every time we have an article we have that allows fans of these cars to enjoy the speed and adrenaline it puts on. That is exactly what worries us today. And it is that TT Isle of Man: Ride on the Edge 2 is a new venture by developer Kylotonn and publisher Bigben Interactive, two French companies specializing in gaming and speed, as evidenced by activities such as FlatOut, WRC or V-Rally. We have already entered the Isle of Man and are bringing you our analysis so you know if this article is available or not.
A motorcycle accident
Riding a race bike is never an easy task, and that's exactly what TT Isle of Man: Ride on the Edge 2 wants us to understand from the beginning. Our first minutes on Kylotonn's article, tutorial, will be an introduction where we will have to get used to the basic motorcycle management concepts: acceleration, braking, turning, turning gears by hand (if we wish) and, above all, avoid wheels. Yes, it may seem silly, but to begin with it is thought that the motorcycle is not balanced and, if we are not careful, will ride to the ground more than once.
Kylotonn wants us to know that this will not be easy, but once we get to control and management, everything will start to make sense and the races become more interesting. Logically and like any other video game of the genre, TT Isle of Man: Riding on Ridge 2 allows us to customize the driving settings to suit our taste and applications. Do you want the game to be an amazing challenge? You just have to do all the resources and automation (like arrows indicating which is the easiest way and points exactly where we should stop to avoid leaving the perimeter).
We fell to wake up again
A motorcycle expert may not have the issues I found playing the TT Isle of Man 2, but even a racing racer can get into it. Physical difference: a motorcycle behaves very differently from a car so taking turns at high speeds is not as easy as it does in jobs where cars are their opponents. The effect of all of this is clear: in most cases we will prevent overcoming barriers and secure our motorcycle to refresh asphalt. We will lose our jobs because, yes, but we will also try to be aware of them in the future and we will have learned a valuable lesson.
All that learning will help you as we jump into work mode. It's a pretty common scenario, aside from the important issues compared to what was seen in other games, but nonetheless we are dealing with something very exciting. The aim is to participate in trials, against the clock and against other competitors, and to add to the victory. If we get enough, we will eventually be invited to a tournament at the Isle of Man, which is the place that gives its name to the game. It will be there when something becomes really fun. Testing will be difficult and challenging, but our skills in wheelchairs will be well developed.
Missing places
We know for a fact that TT Isle of Man: Ride on the Edge 2 is not a great budget game, but the fact that the gameplay proposal (challenging and fun but disappointing at first) is far from all the obvious sound effects the game has and is a key factor when it comes to our focus in the adrenaline of these competitions. Not that naturally the racial titles (minus the genre's main references, such as Forza) tend to look, but Kylotonn's work looks a lot better. The models of the bikes are great, but the terrain and everything that is visible around the races is not there.
The same thing happens with the sound. With the exception of the musical themes that are heard in the menus, which are well matched, the sound in the competition does not seem to notice at all. No first-person camera creates a sense of total immersion. I didn't know exactly how to explain it, but the sounds of bicycles, the natural ones and those that occur when there are crashes or accidents are excessive, which is not helpful.