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It seems that when Microsoft wants to surprise us with a game where we can perceive the scale of the game and all the work on a visual and artistic level, there is always a detail that the followers of the Redmond house do not like or even if competition benefits. discredit the brand.
The new victim is Senua’s Saga Hellblade 2 and I say new because it is nothing new, we experienced it in the past with Redfall and then with Starfield. Although the case of Redfall is a completely different subject than that proposed with Senua’s new adventure.
The 30 fps that remain in effect
We are in the middle of 2024, technology at the hardware and software level continues its accelerated growth. But we always meet the eternal dilemma above 30 fps on current generation of consoles. Fact present in the next work of Ninja theorybut this time, let’s look at some arguments related to fps:
What are fps and why are they so important?
The fps (frames per second) is a number that indicates the frames per second on the screen, which we can see when enjoying a title, easy to understand, right? Now everything becomes more interesting because the higher the fps, the smoother we will feel in our game.
In this way, the fps take on their importance by allowing us to better perceive the games, by allowing us to better feel this playable experience and by making our journey more immersive. Hence the discussions about whether a game on consoles should go to 60fps in mid-2024. So far, we understand that gamers may have reason to complain about games that have a 30fps cap. ips, as is the case with Senua’s Hellblade 2 saga
When is 30 or 60 fps needed in a game?
It seems obvious that games, as a general rule, should have at least 60 fps minimum for us all to be happy and feel like the game is within accepted parameters. Even if sometimes things don’t go the way we players want them to.
30 fps can be given in games:
- Of a large open world that requires more console hardware resources to graphically detailedsacrificing the 60 fps along the way, taking Red Dead Redemption II as an example.
- That they have to lock the fps on achieve more stability and don’t count on falls.
- They don’t require a hectic experiencelike A Plague Tale: Requiem, which initially had 30 fps for almost a year (although this has since changed).
60 fps is ideal for titles:
- In the first person, this requires a more dynamism and fluidity for on-screen movements, like the brutal Doom Eternal.
- Driving, which, like those in the first person, show us moments of speed, action and dynamism, which require this rate. Like Need for Speed, for example.
- Los hack & slash, son millimeter games which require 60 fps, in which our movements must be performed like a beautiful choreography, like Devil May Cry or Bayonetta.
It all depends on the type of game and as we are on a console, we have to deal with the consequences of a closed system, made for playing and with its limits.
Why isn’t Senua’s Saga: Hellblade II running at 60fps?
We already have the basic arguments that games run at a certain number of frames or frames per second, this has been clarified. In addition, we have the light but effective idea that not all games can go to 60 fps and that in some cases the hated 30 fps will be necessary, and we are talking about consoles.
In this case, with Senua’s Saga: Hellblade II, those responsible have always been direct and made us understand very clearly the type of approach and experience we are going to carry out, leaving us with the following:
- It’s a very cinematic game and it is a type of experience chosen by its creators.
- The 30fps ensures that graphics can be compressed and this is evident in every gameplay video of the title.
- The development of the game can be similar on both Xbox Series, taking into account that the Series S has less hardware resources and the idea is that The two versions are very similar.
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What conclusion can we draw?
At this point, what we can say is that it is a creative decision, aimed at offering us a more immersive and personal experience and whose objective is to offer us a graphic detail never seen in a game. Although this means that we will receive it at 30 fps and we repeat, we only refer to consoles, because on PC it is completely different.
Ultimately, the frame rate is important, but everything will depend on what a study wants to achieve and it’s not about what the players want. For Senua’s return with Hellblade 2, we think it’s a wise decision, unfortunately for Xbox, the community is generally very harsh on them, unlike the competition.
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