One of the great games that have recently come to Xbox Game Passis undoubtedly, Wo Long: Fallen Dynasty, a proposal in the best style soulsbut which goes hand in hand with the experienced team of Ninja Team. It’s no surprise to anyone that games at launch usually come with certain details that aren’t fully polished and this game is no exception.
The big difference of Wo Long: Fallen Dynasty, compared to other versions, is that the fixes may not be as severe as in other cases, which tends to hamper the player experience significantly. In this case, an update has arrived to fix and improve the game.
Wo Long: Fallen Dynasty gets beefed up with a new update
New update 1.04 For Wo Long: Fallen Dynasty, it will surely not be the last that we will see happen and that must be appreciated. The important thing is that those responsible are aware and want to deliver a more polished game, so on this occasion we will see adjustments to the AI, in addition to having changes in combat and other additional details.
If you have suffered with the game, we recommend that you read these two entries that we hope can help you in your work, one to defeat the first boss and the other with some tips that may prove very useful. Now let’s review what’s new in the update:
for all systems
Additional settings/features
- Added a feature that automatically replenishes arrows/shells and consumables from the store when accessing a battle flag.
- Ability for players to change the lock on another target during the animation sequence for Death Strikes, Deflections (in response to an enemy’s Critical Strike), and Divine Beast Summons.
- Ability for players to open the Travel Screen from the screen that appears after clearing a Battleground (except Main Battlegrounds which are cleared for the first time), then select the battlefield to which they wish to continue.
- Added the ability to return to the info screen before starting co-op and the ability to retry the same battleground on the screen that appears after completing a co-op session.
- Changed player morale range to 20 when in Base, Hidden Village.
- We have made the following changes to the difficulty of the Secondary Battleground “Tiger’s Loyal Minions”:
- AI adjustments
- Adjustments to critical hit damage, spirit increase/decrease settings, etc.
- Upward adjustment of morale points acquired by players
Major bug fixes
- Fixed crash prone situations occurring in certain environments.
- Fixed a bug that allowed players to enter areas outside of the current stage from certain locations in certain stages.
- Fixed a bug that caused characters (on ground/surrounding objects) to get stuck in certain places in certain stages, preventing players from progressing.
- Fixed a bug that caused enemies in certain stages to be kicked off the stage, preventing players from progressing.
- Fixed a bug that prevented Recruit guest players from progressing when entering a certain house in the “Lost Sacred Artifact” secondary battlefield until the host player opened the door.
- Fixed a bug that allowed items to be swapped with a Shitieshou whenever the player resumed play from a battle flag in the “Entertainer’s Fate” sub-battlefield.
- Fixed a bug that occurred during the battle against Zhang Liang in the Main Battleground “Village of Calamity” where if the player entered Spirit Disruption right after defeating Zhang Liang’s first form, they would remain in Spirit Disruption at the start of the battle. in its second form.
- Fixed a bug that extended the duration of the spiritual pause of “Demonic Qi Incarnation”.
- Fixed a bug that could prevent the player from continuing if they summoned the divine beast Yinglong right when they died.
- Fixed a bug where FX magnitudes in empty key slots would sometimes change when loading save data.
- Fixed a bug that prevented integration into locked teams.
- Fixed a bug that sometimes provided fewer onboarding slots than there should be on the battlefield, clear rewards, and accessories on the “Path of the Rising Dragon” difficulty level.
- Fixed a bug that allowed users to sell favorited teams.
- Fixed a bug that caused the effects of the Set Bonus Requirement Mitigation special effect to stack.
- Fixed a bug that prevented players from skipping scenes when using certain commands.
- Fixed a bug that caused the number of arrows/shells in the player’s inventory to double under certain conditions.
- Fixed a bug that sometimes prevented the player from obtaining certain trophies/achievements.
Note: After applying the update, these trophies/achievements can be obtained by clearing any of the main or secondary battlegrounds. - Fixed a bug that prevented players from saving Upper Lip Border Thickness and Lower Lip Border Thickness settings after selecting Save during character creation.
- Fixed other minor bugs.
Steam/Microsoft store versions
Settings
- Improved camera controls when using a mouse.
- Tilt scroll wheel controls have been improved.
- Improved lighting controls when using a mouse in photo mode.
Major bug fixes
- Fixed crash prone situations occurring in certain environments.
- Fixed flickering occurring in certain environments.
- Fixes the issue of rendering distortions in some environments.
- Fixed a bug where the time it took to render help successfully was different depending on the frame rate setting.
- Fixed a bug that could sometimes prevent key settings from saving under certain conditions.
- Fixed a bug that reset key settings to default values when screen resolution was changed.
- Fixed an issue on AE-5 Plus and AE-7 sound cards that required direct mode to be enabled for audio playback.
- Fixed a bug where the player would sometimes remain transparent (appearance only) after “Invisible Form” effects disappeared.
- Fixed a bug that caused unnecessary text to display in some UIs at 120fps.
Wo Long: Fallen Dynasty Update 1.04 is out now on Xbox, here are the full patch notes https://t.co/NJ71pB6KUA #Repost #Xbox #XboxGamePass #WoLongFallenDynasty #XboxSeriesX #XboxSeriesS #XboxOne pic.twitter.com/6tQ9JAELUj
— Pure Xbox (@purexbox) March 17, 2023
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