Worship Analysis – A Futuristic Robin Hood

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Worship Analysis – A Futuristic Robin Hood

analysis, Futuristic, Hood, Robin, Worship

The boat will be the best option to collect supplies in Swordship

If the situation already seems unfavorable with the global warming we are experiencing, imagine what the world will look like in a few years. In this uncertain future is the game of digital realm y Thunderous publication, where only a few megacities are resistant to bad weather. The worst thing about this situation is that these people expelled from urban centers are destined to die in an arid and devastating desert. Fortunately, we are here to help those most in need. Are you ready to lay down your life piloting the Swordship?

Flight at the speed of light

These lovers of proposals arch with back rogue lite They have a little candy in the store. We will embody the hero of the future, a Robin Hood where we will take provisions from the rich to give to the poor. And all this while avoiding shots, mines and all kinds of threats that will try to stop us.

Our mission itself is very simple: we will drive the Swordship and we will have to move through limited channels to collect supplies. When we see a yellow trace drawn on the ground, we will have to perch on it and wait to pick up the precious treasure. Once in our boat, it will have to be dropped off at the embarkation point indicated by the phase and repeat this procedure as many times as necessary. But of course, accomplishing these tasks will not be so easy. There will be enemies and traps that will prevent us from achieving the objectives.

Let a water come!

Although the collecting mechanism is the main basis on which the game is based, the most fun will be to face the rivals. We won’t have any weapons or anything like that. The only thing we will have is our speed and the ability to submerge for a few seconds underwater. In this way, it will be necessary to encourage the rivals to shoot in a precise direction, and at the decisive moment, to move away so that the bullet hits another enemy.

At first, it will be difficult to grasp (and take the rhythm) of these mechanics. But once you know the times of the adversary’s attacks, everything becomes a choreographed war. There will be air attacks, mines, narrow paths that make it difficult for us to maneuver and an infinite number of tricks that we will have to internalize to go as far as possible in our mission. And we better clean the screen of these threats, because the more balls that cross the stage, the harder it will be to pick up and drop off the supplies.

One for you, one for me

Once the phase is over, comes the time for “asset allocation”. We can give these supplies to the banished (with which we earn points that I will explain later) or keep some of the loot for our own benefit. If we keep it, we will get improvements that will make our job easier. Of greater speed in collecting supplies, magnets that allow us to better collect orbs, extra lives, etc. Let’s not forget that we are facing a rogue liteit is therefore essential to equip yourself as well as possible.

Don’t think that the supplies we donate to those most in need fall on deaf ears. At the end of each game, all these points will be added together and with this we will be able to unlock some fixed skills who will accompany us in the rest of our adventure in Swordship. And even harder if stealing supplies seems too easy in its original mode. In the end, there is a well-balanced balance between permanent improvements and bonuses that only remain active in the game that we make.

Become the King of Flight

Of course, for me, this is not enough. As each match passes, Swordship progress decreases. You don’t have to “bite” to keep playing like others can titles of the same nature. Even with end bosses that change mechanics. It’s fun, frenetic and direct. What to offer a good afternoon of pure arcade in your living room. For the short parts it’s great, but I miss this touch of progression which makes you instinctively repeat one race after another.

Conclusion of the sword

Digital Kingdom and Thunderful Publishing make us a proposal rogue lite different and unlike anything seen so far. Thanks to our futuristic boat, we will have to collect the supplies on the screen to help the exiles. Of course, we don’t have any weapons, so we’ll have to be careful. Between the next packet to come and not to come, we will have to clear the phase of the enemies, and for this we will have to encourage the rival to shoot the rest of the comrades.

Swordship is a very original idea, and although it takes a bit of time to get into the game at first, it gets very hectic and fun later on. A progression system that doesn’t quite engage can weigh down the end game experience a bit. However, if we want to spend a few afternoons driving in a very crazy way through water channels while dodging rival attacks, this proposal will surely suit you perfectly.

Sword

19.99$

Sword

Advantages

  • Frantic, direct and original
  • Easy to understand, though difficult to master

The inconvenients

  • The progression does not end in “picking” like other proposals of the same kind
  • I lack a bit more depth in bonuses and abilities


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