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The rise of Microsoft’s Gaming division has been more than evident in recent years. For the company, it’s not just about Xbox and its consoles, but about achieving new market share in an ever-expanding market.. For this reason, and to be more competitive, Bethesda’s acquisitions arrived and last year Activision Blizzard, something that until now was limited to development studios, took an incredible step with these moves, well sure, by increasing its catalog to previously unsuspected limits.
Because, who was going to tell us 5 years ago, when PlayStation appropriated exclusive Call of Duty DLCs, that the franchise would end up belonging to Microsoft? Precisely, at that time, Activision already had 8 franchises that had obtained more than a billion dollars and Microsoft also had a few, so the last count after the union was 17, but today, in the annual report, Microsoft claims to have 20 franchises that have exceeded this number.
Halo, Forza, Gears, Warcraft, Diablo, Fallout… and Candy Crush
The truth is that Microsoft’s current portfolio of brands would scare off any competitor, and it is not surprising, since practically the majority of them can boast of being active and at full capacity, it is l extract from which the data was extracted:
We now have 20 franchises that have generated over $1 billion in lifetime revenue, from Candy Crush, Diablo and Halo to Warcraft, Elder Scrolls and Gears of War.
And with Xbox Cloud Gaming, we continue to innovate to give gamers more ways to play the games they love, where, when and how they want.
At the moment they have not provided an exhaustive list, but it would not be very difficult to find it: Forza, Gears, Halo, Age of Empires, Fallout, Doom, Warcraft, Diablo, Overwatch, Candy Crush, The Elder. Scrolls and of course Call of Duty would be part of it, dare you say the rest until we reach 20 thousand millionaires?