The news skipped a lot recently, and within a few days everyone provided an interpretation they were looking for words coming out of Matt Booty's mouth. Indeed the names of the executives do not leave much space for thought, the Xbox One and Xbox Series X share all special releases for at least the first and second year New machine life.
How bad? Is it good? If you ask me in my opinion, that's good news. However, this is intended to sell to the American people who have been defining it since the Xbox One X marker is on the table. After the "don't leave anyone behind" mark, the company wants the change to be painless. ahead of those who just bought the Xbox One in any of its models.
Focusing on the Xbox Game Pass
The raison d & # 39; être of all this has a name, the Xbox Game Pass. The Redmond registration service is what has turned them away from the soft change model. Think about it, you are not selling subscriptions if your installed base is zero; or less if you have to change the start date for users who already pay you for membership.
The American company doesn't care about users who feel compelled to give up their Hardware because they run the risk of canceling a subscription, or worse, a mobile platform. Refunds for a new console can scare consumers of medium / low profile. At Redmond they already know and have found out who will buy the concert at the launch, and are users who want to play with a premium model. This customer profile makes no sense to share the catalog with another machine, will continue to eat the same.
We've seen this with the Xbox One during the launch and games shared with the Xbox 360. But the obvious example is the Xbox One X, the console not only renewed interest in the product type, but was the only item that included this low level hardware partition since the price of the models -Fat and S were in free fall.
Several Kits, same SDK
One of the arguments I read lately is that the S model will be compatible with the Series X because it is thought that you should limit the Xbox One S. features to the concept for many reasons. But most importantly it is related to both machines sharing the same development environment despite having different things.
The DirectX 12 SDK supported allows for first party which we had never seen before, and which translates into no restrictions on the subjects at creation. Because of this the same game can work best on all three machines, the Xbox One S, X and Series X. A good example would be games like Forza Horizon 4 or Gears 5, it's two games that have a very good graphics section on the Xbox One S and don't even mention the X model. According to Rod Fergusson himself.
The whole rear system is always the same, so it's not that hard for us. We always use the Xbox One as a base, and then to other high-profile ones who raise the bar and improve their stuff.
But furthermore, the fact that the games will not be burdened by this is also made clear by Matt Booty himself in statements that made the network explode. Booty said they wanted the games to take advantage of all the features of the new computer. In short:
- The game base was built into the SDK taking into account the Xbox One.
- Done improve based on advanced computer technology in development kits. The idea is to use that extra power and functionality to add, among other things, Ray Tracing, a better build or visual compliment to sharp middleware.
- The same foundation, different versions for subsequent development.
Is the GPU a problem?
Currently there are those who would consider the difference between two GPUs. Of course, there will be differences between the GPU Series X and the One. There will also be variations in the modified Jaguar model that fit the X model and the S model.
In all of this, the key is in the words of Fergusson we mentioned earlier. While controlling the environment, there is no problem. The best example is how the Coalition for PC developed, the fact that there were hundreds of different configurations and brands did not diminish the outcome.
On a PC it is different, because there are so many configurations. A different GPU or CPU for example. It has various possibilities and integration. You can have more in one but not the other. So this part is even more complicated. Obviously, we work closely with graphics card manufacturers to have drivers that allow us to do the things we want to do, but in the design of a user interface, PC is included from the beginning.
The same people who built the Xbox and PC to try to make sure everything felt the same. But no, it wasn't too hard.
Is it really that bad?
I do not understand what it is like to see someone as a non-Microsoft policy who does not want to force you to buy a new machine. Finally For at least two years, you don't need to buy a new console when playing with modular types. If you are more enthusiastic and want to do it with higher profits, you will need to go through the box. Something that exists in the smartphone or PC market.
You can play on Xbox One, Xbox One X, Series X, PC or on your mobile phone with Project xCloud. The business is in software, games and services that raise money for Sony and Microsoft authors. New consoles are the only vehicle for users to continue paying subscriptions and paying for games and DLCs.
Understandably, the transition from one console to another will be user friendly. Due to this, the Xbox division will continue to raise funds that will allow for more games for all issues and PCs that use Xbox Game Studios games.
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