A review takes a closer look at the next-gen update of The Witcher 3: Wild Hunt on the Xbox Series S.
After the PlayStation 5 vs Xbox Series X comparison test, Digital Foundry analyzed the next-gen update of The Witcher 3: Wild Hunt on Xbox Series S.
As you’d expect, there are some trade-offs for the Xbox Series S when compared to the more powerful consoles. As with other games, no ray tracing is available for the Xbox Series S.
On the other hand, a 60fps performance mode and a 30fps quality mode with a higher resolution are offered. The main difference between the two modes is the level of detail of the removed vegetation. According to the test, shadows, reflections and textures are identical.
While frame rate drops are noticeable in busy places and during fights in performance mode, the rate remains stable in quality mode.
“Looking at performance, the Series S initially impressed with a rock-solid 30 fps no matter what I threw at the console and no matter which of the classic stress points I used. Even in the Heirarch Square, a real CPU stress test for PS5 and Series X, there are no problems. The Series S has the same high NPC count as these much more powerful consoles, albeit without the ray tracing capabilities, and it absolutely holds 30fps unlike the two more expensive machines. The only performance bug comes from autosave hiccups,” said Digtal Foundry, praising Xbox Series S performance.
However, the clearly noticeable input latency in quality mode has to be noted negatively. In view of this, Per formance mode is currently recommended to avoid the input lag.
Overall, Digital Foundry notes that The Witcher 3: Wild Hunt upgrade is a great release for Xbox Series S owners. One or two patches should fix the issues listed.
performance mode
- 1080p
- 60 fps are achieved in the wilderness, in the busy city center of Novigrad a sharp drop in fps was measured
- In the fight with the bandits fps drops
- Reduced detail level of vegetation, pop-ups when approaching
quality mode
- 1440p
- Stable 30fps
- Greater detail of vegetation
- 157ms response time (more precisely 147ms after subtracting the latency of the monitor used)
You can see the full analysis here and here read: