Earlier in this current generation, there was a lot of talk about Xbox Series Dev Kits. We said they were a little late as for studies to get used to. Having to work for two consoles, the complexity seems greater. So much so that Digital Foundry ensured that these had a greater learning curve than those of the PS5.
The argument that flies above is that Sony has been more conservative with its development kits, whereas Microsoft has practically forced developers to relearn them. But anyway, the important thing is to see how it all or not reflects in games, and for that Digital Foundry brings us a new comparison.
Make way for Xbox Series X
In this case, it’s Hitman 3, a game that seems to cook longer for the new generation of consoles than its rivals. The result may surprise many, certainly not us. Xbox Series X takes the best version on consoles and it does so with a noticeable difference. Not long ago, I myself was talking about this topic and what was going to happen; I recommend you take a look at the article.
For starters, the American machine is capable of upgrading the game to native 4K. It’s also the only one with the top level shadows. The framerate seems stable in all versions and in the case of the Playstation 5 it is surprising that the SSD does not even assume a tangible advantage in loading times, since they are practically the same.
Dictator, one of the members of Digital Foundry, defended in ResetEra that development kits are more serious than they seem. As he comments, the last to build it is more stable and greatly improves performance on Xbox Series X.