With the arrival of the new generation, you are surely tired of reading or hearing terms like Ray Tracing or ray tracing. This technology which always moving forward let alone integrated into all games came to offer more realistic lighting and reflections compared to those we had in previous generations.
Briefly, and as explained from Nvidia And in a simple way to explain, Ray Tracing is light ray tracing in video games and that’s what it specifically does. Ray Tracing is used both on consoles such as Xbox and PlayStation as well as on PC, at the moment it is a technology that “eats” a lot of hardware resources, so it is usually used in a controlled way and sometimes at the cost of lose some performance in games, especially in closed hardware like console games, though the results are still brutal on many occasions
It’s ray tracing
Simulate the interaction of light with objects in the graphical environments of our favorite games. In other words, it allows us to reproduce, in game, the behavior of light and its effects in the same way as it behaves in the real world.
This not only gives us better looking graphics, but also allows us to overcome the limitations of traditional rendering technologies, creating more realistic and natural visual effects. This is very important for effects such as reflections, dynamic global illumination (with day and night cycles), as well as shadows and ambient occlusion.
In the following video you can see a clear example of what Ray Tracing offers in video games as you can see in the quote above it’s theory but in practice the truth is that it does change the games in a remarkable way, which makes your immersion reach higher limits.