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The Vulkan graphics engine, which has been compatible with Android for a few years, has been updated to version 1.3, and developers will be able to take advantage of exciting new features with this API when developing their games, achieve better results in event control of the game and thus making them more energy efficient.
What’s new in Vulkan 1.3
The first of the novelties brought by this new version of Vulkan is that it is compatible with all hardware supporting Vulkan 1.2, removing hardware limitations for current devices. Of course, these are non-optional features.
And in these general functions, it was decided to implement a large number of features that were optional so far, such as dynamic rendering, to make more options and technologies available to developers.
Dynamic rendering allows you to remove certain aspects of rendering so that it provides less of a workload. In fact, these optimizations will be also available for Stadia
We will be able to see some smartphones already supporting Vulkan 1.3 throughout the year as dictated by the Khronos group in its announcement made on the blog to warn that all developers should be up to date.
Vulkan is vitally important to developers, so be able to use the potential of each of the devices phones launched by the many brands that encompass Android. The Vulkan Base Profile Update on Android allows developers to include new graphical enhancements and optimizations that improve games for the operating system.
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