Apple had planned a major generational upgrade for the graphics capabilities of the iPhone 14 Pro, but finally had to abandon its plans to integrate the new GPU in advanced stage of development after ‘unprecedented’ bugs discovered, outlet says Information.
According to this report (beware, it pays off), information affirm that Apple engineers were “too ambitious” when it comes to including new features to the graphics processor of the iPhone 14 Pro (for example, the ray tracing technique, which allows greater realism with regard to lighting in video games) . Everything indicates that Apple-designed prototypes used more power than expectedwhich directly affected the battery life and performance of the iPhone 14 Pro and 14 Pro Max.
According to several sources who indicate having first-hand information and having spoken with the media, Apple would have discovered the failure of the GPU of the iPhone 14 Pro in an already very developed phase of the deviceso youI had to unexpectedly switch to the A15 Bionic chip GPU from last year’s iPhone 13 line. Last minute changes that the upper echelons of Cupertino surely did not appreciate.
This GPU incident is unprecedented in Apple’s history as a chip developer and was the primary reason the iPhone 14 Pro and Pro Max showed so little improvement in graphics performance over previous models. As expected, Apple appears to have taken action in this regard and removed some managers and executives from the project. Including key numbers to help establish Apple as a leader in chip development. This decision is not a surprise.
Will we see in the iPhone 15 (Pro?) a leap in terms of quality and graphics power of the device? Will this be one more step for the arrival of AAA video games on Apple Arcade or on the App Store? What seems clear is that Apple bet on it and that it would be strange to have two generational leaps with hardly any improvement in this aspect increasingly important for the industry.