Mark Gurman says that earlier this year, Apple began discussions with Sony to make physical PSVR2 controllers compatible with Apple Vision Pro. These negotiations began even before the official release of Apple's headset, which took place on December 2, 2024 and it seems that they are. paid: The Sony team has been working on driver compatibility for months and everything indicates that they have already prepared it.
At the same time, Apple would have contacted the developers of Apple Vision Pro to ask them for their intend to use the new support for PSVR2 controllers in their games. Being completely integrated into the operating system, they could be used in the same way that the PS5 controller can be used currently – but in a way more geared towards immersive content.
As mentioned a few days ago in Apple Insider, Apple Vision Pro sold around 500,000 units in its first 11 months of life. Even if they may seem few in number compared to other ranges like the iPhone or the Mac, it is a very good figure considering the current niche to which it is aimed – these “Early Adopters” mentioned by Tim Cook – and this for almost half of its sales time (five months) was only available in the United States.
APPLE'S AUGMENTED REALITY GLASSES are called VISION PRO and look like SCIENCE FICTION
A growth strategy for Apple Vision Pro
Without a doubt, the incorporation of A physical controller for Apple Vision Pro arrives with the intention of bringing more content to the ecosystemwhose weakest point is gaming – and this is precisely where the rest of the headsets are strongest. PSVR2 compatibility opens up very interesting possibilities beyond the obvious: immersive games native to visionOS. The launch of this new feature, although it is ready to communicate publicly, has been delayed – perhaps because it wants to be accompanied by a title that is a good example of use. Gurman hopes that – barring any unexpected cancellation – this compatibility will be announced soon.
In addition to these native contents within the ecosystem, the streaming VR game market can be very interesting: we will not need a Gaming PC (which is perfectly compatible with Apple Vision Pro thank you to an app called ALVR), not even a Mac nor the power of the M2 chip. As mixed reality expert Alberto Carlier told me, cloud options like Shadow PC Gaming could be used on Apple Vision Pro to play titles previously impossible to enjoy without a dedicated computer with a physical controller.
Not only are these quality physical drivers for the Apple Vision Pro; They would also unlock more possibilities, like better support for webXR content and VR games in streaming
We wouldn't stop there either: the webXR content market (immersive web applications) could benefit from using PSVR2 on Apple Vision Pro, since although Safari is perfectly compatible with the latest versions of the protocol, the use of a physical controller is essential for many contents. There are some real gems: the winner of the best game of the year at The Polys (something like the Oscars on webXR) was for The Escape Artist – an incredible immersive game that was finally compatible with Apple Vision Pro, but with PSVR2 controllers we would have access to virtually every title available.
With all this, Apple's strategy seems to go in the direction firm steps with the device. Those of us who have been using Apple Vision Pro since day one would like content to be more abundant and more frequent – and perhaps steps like this will make the platform more attractive during these first months of birth. International expansion (who still has USA waiting), the arrival of visionOS 3.0 and perhaps new devices in 2025 promise to expand the possibilities… which are numerous.
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