Be very careful with this launch, as it may be one of those that indirectly greatly influences the future of Apple. Unreal Engine has released version 5.2 of its graphics engine with several improvements, but with one that particularly interests us, which is the native support for Apple Silicon chips.
This engine, widely used for the creation of environments for films and series or for the development of video games, could be used on Mac but under the Rosetta 2 emulation layer. The fact that native support is coming now means that performance of this engine It will look much better on modern Macs, but it also hints at more.
Court fights, friends in the future to come
Keep in mind that the developer of the Unreal Engine is Epic, the company responsible for Fortnite and which has been battling Apple in court for years over App Store policies. For Epic, suddenly making this gesture means that despite these enmities, the two companies are discussing and collaborating towards a future with mutual benefits.
What are these common benefits? For starters, to show that Apple can have a massive performance and efficiency advantage running demanding games against PCs. video game and their huge and very expensive graphics cards. This version can also encourage developers using this engine to publish their games on Mac.
But let’s think about the future which comes in the form of a Reality Pro powered by Apple Silicon chips. This viewer will need very high quality graphics, and chips like the M2 can be perfect for that. Unreal Engine is at its best in mixed reality interfaces
This news makes me see that Apple and Epic have agreed to go together in the already imminent future. It doesn’t matter how bad the relationship between Fortnite and the App Store is. Maybe after presenting the Reality Pro we will have a surprise with a collaboration agreement between the two companies. It seems unthinkable, but looking at this native Unreal Engine 5.2 on Apple Silicon, the suspicions are too obvious to ignore.
Imagen | Annie Sprat
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