As is well known, it is extremely rare to be able to discover gameplay video of a canceled game. Despite this, Valve and Arkane have agreed to release a long sequence of what Half-Life 2 Ravenholm would have looked like.
Still, it’s worth remembering that Half-Life Ravenholm certainly wouldn’t have looked like this if it had ever seen the light of day. The gameplay ideas are still there, as are most of the artistic elements.
This is what the sequel to Half-Life 2 Ravenholm looked like
Arkane Games’ game Half Life is finally revealed. You may know, but before the French studio received its letters of nobility with Dishonored, the French studio worked on one of Valve’s flagship licenses for three years. The Half-Life Ravenholm project was supposed to take place in the Fallen City of the same name on the outskirts of City-17, but was ultimately buried by Valve. However, this more terrifying spin-off finally shows what it would have looked like.
It is still NoClip that had revealed its existence during a documentary about Arkane that pleases us. The channel just shared an hour of gameplay from the famous Half-Life Ravenholm. Obviously the project has aged and not necessarily aged well. The textures are rough, the voice acting is not finished yet and the mechanical animations still need to be adjusted. Despite this lack of polish, fans will still be happy to find out what Arkane had in mind for this never-completed project.
L’Arkane touch
While a good portion of Half-Life Ravenholm’s gameplay looks very similar to the original game with its systemic mechanics, we quickly recognize Arkane’s signature. In addition to melee strikes to blow up his opponents, the elements of the metallic decoration and the puddles of water could conduct electricity. Enough to offer creative freedom to eliminate enemies and solve puzzles.
Obviously, the game would have allowed us to explore Ravenholm and learn more about this doomed neighborhood of City 17. This Half-Life 2 spin-off should have given a bigger role to Father Grigori, known for his survival skills… original. Inevitably, the players would not embody Gordon Freeman, but a whole new character.