It was a matter of time before we ended up seeing the same situations over and over again. Those moments that in their day we categorized as epics They have not taken long to become a hackneyed resource that not only do you see coming leagues away, but when they arrive you are waiting for them to end to see how they try to surprise you next time.
Today we bring you a compilation that includes 13 exciting moments that FPS have killed by repetitive. It goes without saying that one of the great protagonists is the Call of Duty saga, with epic campaigns but more taste for recycling than a yellow container.
Each one is accompanied by its corresponding video, so those of you who don’t want a plate of spoilers to eat you must be careful. If you’ve already gone through all the featured games, enjoy reminiscing about some of the moments that moved us the most.
walking with dad
You are in a car, you are not the one driving and while you overtake other vehicles you have a relaxed conversation. She’s going to mess up. No matter what you think is going to happen, the scene will end badly, either with the car at the bottom of the sea, overturned or exploding into a thousand pieces while you barely escape. It’s the law of the car ride in FPS.
crouch in the grass
I think we can all agree that the arrival at Pripyat
This is going to be made of cement, which is not reinforced
The fragility of some buildings in an FPS continues to amaze me greatly. Whenever someone falls I remember that news item in which Chinese constructions with rubbish instead of steel armor appeared. In Battlefield it makes a little more sense, but despite this some destructions are quite kidding. Here you have one of them, from minute 5.
I believe I can fly
In any action game, every certain phase there must be a special segment that breaks with the corridor scenarios and includes something unexpected (unexpected? yes, of course). One of the ideas that everyone tends to introduce is an aerial phase, either flying a jet, shooting from a bomber or, as the case in point, wearing squirrel suits.
Parkour, parkour
Mirror’s Edge made it fashionable, but running across rooftops and jumping moving arms and legs has always been something quite helpful. to the cry of “parkour, parkour” The escapes are much more interesting. Especially if there is a helicopter waiting and the bullets whistle combing the top of your head.
Like the Matrix, which is not seen at all
Ah, slow motion, what a handy resource. It always looks good. Of course, if you intend to put a similar moment in, do it in a game and then wait two or three installments to use it again. Call of Duty he broke that rule and gave us moments slowmo even in the soup. If you also use it as a final resource in almost all your games, then even worse.
Look up, down… now say AAAAAA
If an FPS has an initial tutorial, you can assume that you will have to look up, down, and then left and right. It’s not that it’s an exciting moment, but we had to put it in yes or yes because we’re fed up with being asked to change the way we look with the character. I am a soldier, not a plane.
A tank! so, what can we do now?
This is double because it can be seen from two different perspectives, either you are the one who controls the tank to devastate everything that crosses your path or a mechanical monster appears with zillion caliber bullets ready to leave you as a sieve. Luckily there will always be a rocket launcher on hand to save the day. Luckily someone has decided to abandon a piece of thousands of dollars in the middle of a war zone.
you against the world
I read in Wikipedia that in 2021 the United States Army had 485,000 soldiers. It seemed little to me for the desire to protect the homeland that they have in those parts, but even so, it does not occur to anyone to send half of those soldiers to end the threat that could destroy the world. For what, two or three will suffice, and if it’s one, all the better.
you missed a hair
I will admit that the endless wave phase of the 2010 Medal of Honor seemed great to me. I was there, crouched behind a building that was gradually crumbling, with more and more enemies coming from all sides and the life of my avatar shaking more than a flan. Suddenly a helicopter appears and you narrowly escape just at the moment when the ammunition starts to run low. Full synchronization.
Nucellar, the word is nucellar
It is undoubtedly one of the mythical moments of the past generation. The nuclear explosion of modern warfare left us all speechless. It is not that they have used this resource on many more occasions, but we are already clear that in each game in which the word appears sooner or later there will be an epic explosion.
With a surge, the charlie came into my life
Following the thread that we mentioned before, it is time to pay tribute to the waves of enemies. It doesn’t matter if you are in the middle of the ocean, in your own base or floating in space, there will always be a moment when the entire enemy army will agree to attack you at the same time.
Wow, this was not what I was expecting. NOT AT ALL
The good is the bad and the bad is the good. Or not, but if a game needs a twist to leave you in a daze you can count on that being the resource they’ll use. Most are seen coming a league away, but Shepherd’s in Modern Warfare 2 it was acceptable. Someone with a mustache can never mean well.
Why haven’t we used it from the beginning?
Another of my favorite moments is when about to lose the war, someone’s light bulb lights up remembering that there is a technology/weapon capable of turning the tables once and for all. But of course, first you had to try the Carmine on duty, to see if with a bit of luck it was not necessary to get up to hit a button that activates the ultimate weapon. Because of the rheumatism and such.
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