The standard of Xbox Series X it will be 60 fps. Those were the words that Aaron Greenberg recently posted on Twitter that raised the expectations of all users. Microsoft's next-generation console It is very powerful, as can be seen from its technical characteristics, but its developments are not required to achieve that frame rate per second. The company has again spoken to clarify that 60 fps is not a mandate for studies, although it is a totally plausible option.
Tom Warren of The Verge I recently came to the fore on Twitter to mention that 60 frames per second is not the standard XSX output. As explained "In the end, it's up to the developers to determine how they want to harness the power and speed of Xbox Series X". Statements that it collects from Microsoft itself, and that are expanded with the words of Aaron Greenberg, of the company: Developers always have flexibility in harnessing the power of the console, so 60 fps is not a mandate ».
Developers always have flexibility in how they use the power, so a standard or common 60fps is not a mandate.
– Aaron Greenberg 🙅🏼♂️❎ (@aarongreenberg) May 12, 2020
There are already cases that show that it is not mandatory. Without going further, Ubisoft Recently clarified that Assassin’s Creed: Valhalla works at 4K and 30 fps on Xbox Series X, at least. It is unknown if graphics options will be offered to double the frame rate or bet on higher graphics fidelity, as has been done in certain games of this generation.
Freedom for developers, especially for smaller studios. Frogwares recently pointed out that not all devs could hit those 60 fps in the next-gen, something that aligns with these words from Microsoft itself. The ball is on the roof of the teams.