game news “A detail that makes the difference”, this new feature of Final Fantasy 16 has already convinced the players
Final Fantasy XVI added a feature to its narrative that is already wow ing players.
There will be enough of one two hour demo of an unreleased game to conquer the fans. There Final Fantasy XVI Active Time Lore Feature. is already a success!
Active Time Lore, a feature that has already won over FFXVI players
Surely you’ve heard about it since the demo started. Final Fantasy XVI adds a feature to its narrativewhich could very well become one Basic function of many role-playing games In the future, it will bring so much joy to the players. baptized Active Time Lore allows players to pause at any time
ATL is better than the usual databases, playful and relevant
Reminiscent of Amazon Prime Video’s X-ray feature (which displays the names of every actor on screen in a movie or series no matter what scene you tune in to), ATL is even more detailed. That’s not just the case introduce the charactersmore Explain the terms used in the dialogues of the scene, describes the areasetc. It really is like that a contextualization and explanation tool to answer any questions you may have about the lore, at the very moment you are asking yourself the question, because it is done in real time and according to what is happening in the game. It is obvious much more relevant, fun and practical than traditional databases and other encyclopedias that force you to navigate through menus and search for the information you want.
“I really hope more games will implement this feature”
The players are conquered by this functionand many observers already hope so Other games will be inspired by it in the future. A user was baptized on Reddit see the bean Summary :
Active Time Lore is the best implementation of an in-game journal I’ve seen in an action-adventure title. It’s a feature that seems trivial but really makes a difference as it guides me through the game’s story without being too clunky and intrusive.
No more scrolling through a long menu of “diary entries”. Personally, I really don’t like it when protagonists in action-adventures complete the journal throughout the game – a recent example that comes to mind is Kratos in Ragnarok. It just feels out of place when it’s not downright misrepresenting the character. I also don’t like characters who collect (or rather accumulate) “letters”, books or items with descriptions – this also seems completely out of place in this type of game to me.
Active Time Lore only provides material relevant and in context to in-game scenes and even cutscenes, which means I can quickly pick up the thread and see the context of certain information or dialogue at a glance.
Of course, like everyone else, I’ve only played the demo and I don’t know how useful the system will be in the future. Hopefully it doesn’t get too “manual” in favor of the subtlety of the story and player interpretation. But I’m already very happy with what I’ve seen so far.
In another Reddit thread, user Duke_Silver1987 add to:
Few games today attempt to implement features that should be in every game. However, Active Time Lore should be the industry standard from now on.
For someone who loves lore but stops playing every now and then, this feature is exceptional. Pausing a cutscene to learn more about a supporting character really adds depth to the game. Even better, the text changes on the fly as the story changes. I really hope more games implement this feature or something similar.
There is no doubt about it Square Enix will inspire many studios If this feature is so popular after the game release, you can try it in the meantime Activate Time Lore in the Final Fantasy XVI demo on PlayStation 5. If you have a little patience, You can play the full game tomorrow !
Final Fantasy XVI will officially be available for PlayStation 5 tomorrow.