The Last of Us Part 1 is updated again on PC and fixes many crashes. Players should now normally see the difference.
The Last of Us Part 1 has serious problems on PC, in any case many players have them and despite the latest patches, many problems remain.
Contrary to expectations, the port of Naughty Dog, one of Sony’s biggest licenses, ended in disaster. Although the franchise was on the rise, it was already catapulted by its reputation, but also fueled by the very large gain in popularity offered by the series’ explosion The last of us from HBO, streaming on Prime Video here.
Naughty Dog is aware of the issues and is working tirelessly to straighten the bar. Many patches have already been deployed since the game was released, and a new one has just been released.
Naughty Dog to save his PC game
Again, these are mostly big fixes introduced in this new PC update. In particular, we notice improvements throughout the audio part, including bug fixes and new features. Many visual issues have also been fixed, such as B. a bug that could display certain elements in low resolution even if you were playing in Ultra, graphics issues in certain situations, etc.
The user interface has also received special attention and some of its most important bugs have been fixed.
Testing over time will confirm this, but this time the experience could be significantly improved for the majority of players. As usual, we’re dumping the bulk of the patch notes shared by Naughty Dog here.
Notes on patch 1.0.3 The Last of Us on PC
Generally
- Added new audio compatibility options (found under Options > Audio > Compatibility)
- New output mode and option to change latency
- Updated keyboard and mouse controls to allow players to remap arrow keys
- Updated User Interface (UI) to track progress more consistently
- Fixed audio issues in the credits that could be accessed from the main game, Abandoned menu, or Extras menu
- Fixed a crash that could occur when selecting a collectible from the backpack and then trying to restart or exit the game
- Fixed a crash that could occur when sitting (for long periods of time) or entering combat areas.
- Fixed an issue where the quality of textures could be lower than the chosen quality setting.
- Fixed a bug where the backpack UI might not display correctly after changing the render scale (Options > Display > Resolution Scaling > Scaling Mode > Render Scale).
- Fixed an issue where an enemy NPC could suddenly “T” pose if Joel performed a quick turn while holding said enemy
- Fixed a bug where toggling the player’s flashlight could cause a temporary visible change in the environment (blinking).
- Fixed a bug where using the flashlight in very dark areas could cause the lighting to appear to have issues.
- Fixed an issue where lighting and fog could appear at lower resolutions with ultra settings.
- Fixed a bug where the UI showing VRAM usage would not update properly when the resolution was reduced.
- Fixed an issue where water reflections could appear corrupted or pixelated.
- Fixed an issue where QTEs would not display properly (or not at all) on small PC setups.
- Fixed an issue where quickly moving left and right while aiming could cause unintended camera lag
- Fixed an issue where tracking collectibles on Steam and the Epic Games Store did not match the tracking present in-game, preventing achievements from unlocking
- Fixed a bug where player animations could not be displayed correctly when playing at higher FPS.
Specific
- [Mode photo] Fixed a bug where the player didn’t record all requested camera movements.
- [Mode photo] Fixed an issue where the performance stats Heads Up Display (HUD) was still visible after the menu was hidden
- [Chapitre 9 et Dépôt de Bus] Increased active loading to reduce loading times during gameplay
- [La ville de Bill] Fixed a bug where players could no longer cancel reload while dangling from Bill’s trap.
- [Le Barrage de Tommy] Fixed an issue where interacting with the training manual would force the player to pick up El Diablo’s weapon and lock the camera.
- [L’Université] Fixed a bug where the QTE would disappear after Joel opened the door while fighting an enemy NPC.
- [Chapitre 9] Fixed an issue where a loading screen could appear during battles.
- [Chapitre 9] Fixed an issue where the player couldn’t melee with fists after the David fight.
- [Dépôt de Bus] Fixed a bug where items were displayed incorrectly or disappeared.
- [New Game+] Fixed a bug where New Game+ mode was skipped when selecting chapters.
You can also find more details about this new patch directly on the official page by Naughty Dog.