Agent 47 of the killer knew nothing about the murder. This makes him the ideal candidate to solve the mystery of the murder in the locked room…
Killer 3Dartmoor’s level is one of the only levels in the “Hitman World” trilogy, thanks in large part to the unique storyline that runs through the levels. When Agent 47 attacked Alexa Carlisle here, someone already knew nothing about her mansion: Alexa’s brother Zachary was murdered in bed. This leads to quest lines or opportunities within the level, as Hitman said. is called”Family death‘.
Alexa has hired a private investigator into the house to help solve the murder case-if you choose to adopt the PI status, the 47-year-old can solve the murder case on his own. For Hitman players, this is an interesting rhythm change and different types of challenges-but it also provides 47 opportunities to get closer to the goal.
Before starting the “Death in the Family” opportunity mission, you need to cover up the identity of the private investigator. If you are fast, you can quickly take him out at the beginning of the level-by distracting him with coins before he reaches the mansion, or let him reach the mansion, follow him, and sneak through the window to the right of the main entrance- Soon after entering the mansion, he entered this secluded corridor, you can take him out of here and hide him in a nearby cabinet. Please note that if you try to enter the mansion manually, even as a detective, you will be annoyed by weapons.
Once you become a detective, you just need to follow the prompts and characters until they lead you to the crime scene. From here, you really start to solve this detective work about the mystery of family death. In subsequent guides, we will describe where to find all the clues-but avoid who the saboteur is, which could be the killer, or what happens if the clues are correctly or incorrectly identified.
Death in the family murder mystery: how to find all the clues to solve the murder mystery
Once you get the case, you will soon be taken to Zachary Carlisle’s bedroom-the poor murder victim, who is still lying on the bed, tightly placed on death row at home. Alone in the room. The menu will clearly indicate that there are six clues in the room, but as a killer, you can leave at any time and move on. However, we will help you find all six:
Zachary’s bedroom: all 6 clues
Some clues in this bedroom are obvious-but let us quickly figure them out because they are easy to miss. The clues to Zachary’s bedroom are as follows:
- Zachary’s body: Pull out the camera and use it to scan the body to find the cause of death.
- Whiskey glass bottle: Pan the camera of 47 from the body to the right, and then scan the whiskey glass and bottle on the bedside table.
- Zachary’s suicide note: There is a fireplace at the top of the room. In front of it is a table with suicide records on it.
- Zachary’s laptop: Directly to the left of the fireplace, there is a table with a laptop on it. an examination.
- Secret room: On the opposite side of the room from the fireplace, there is a bookshelf. Approach it and search for triggers, where you can pull out a book to reveal a secret passage.
- Mansion floor plan: In the previously disclosed secret passage, you will find the final clue.
These are all six clues in the bedroom! Now, it’s time to continue some doubts…
Questioning suspects and witnesses
As will be suggested, your next port of call should be to talk to everyone in the house before and after the murder. Each has an alibi, which we will be able to check later. This means that once you get the case, you should find and discuss the following:
- Gregory Carlisle (in living room)
- Edward Carlisle (In the restaurant)
- Rebecca Carlisle (In the trophy room or living room)
- Emma Carlisle (in living room)
- Patrick Carlisle (In the library)
- Mr. Felsby (Patrolling at the bottom)
These characters are listed in the order they appear in the “Hitman 3” menu, but you can process them in the order you like. Talking to everyone first will provide you with a basic excuse for the night of murder – and then we can check everyone based on their testimony and other evidence that we will continue to discover.
Once you have questioned everyone, you can start to work and eliminate some of your inquiries about the Zachary murder by confirming those excuses. Some members of the Carlisle family will also support each other and help partially confirm some excuses for not being present, which is why it helps to talk to them in the first place.
However, next, you can ask some people and what actions to perform to help confirm various alibi:
- portrait: On the right side of the living room, there is a portrait of Montgomery Carlisle. Scan it with the camera to get some information. This is not a direct clue, but it is relevant if you piece it together yourself.
- Footprint: Outside on the left side of the living room, there are some muddy footprints on the stairs, as if someone came from the garden. Scan with mobile phone. This will link to future clues.
- Speech: Please use the camera to scan the voice on the dining room table to help eliminate other suspects.
- file: In the “Trophy Room”, use the camera to scan the documents on the table to obtain the information of the “Carlisle Asset File”.
- Maid Rossi: Go to the staff room and chat with Rosie to confirm a person’s alibi.
After collecting these evidences, it’s time to visit key locations related to family deaths. The door locks were murdered-really reducing who caused family deaths…
Mr. Felsby’s office: all 3 clues
If you have just spoken to Rosie the Maid as suggested above, you will be very close to Mr. Fernsby’s office. You will need a shackle or crowbar to enter. You can bring a lock pick during the mission, or you can find a crowbar near the ongoing kitchen supply or outdoors behind the greenhouse. You can easily enter because this is a secluded area. You will not be disturbed, so don’t panic.
In the office, you need to master the following three main clues:
- Zachary’s “Half Burnt Diary”: Hidden in the fireplace behind the room…the flame is not fully lit.
- Mr. Felsby’s list: Handwritten notes related to his desk.
- Mr. Felsby’s medicine: On the windowsill.
After finding all three, you will know where Mr. Fernsby stands… and have other options. This opens up a possible ending for the storyline. Before you leave, remove the Mansion Master Key from a shelf in the fireplace. This will help us get to other places where we need to go.
Greenhouse: two clues
Since we were very close to the garden, we left Mr. Finsby’s office and headed to the garden, where there was a large greenhouse at the other end. You can’t miss it. The door is locked, but enter the greenhouse carefully when no one is looking. It is not a restricted area, so you can see it there-just don’t open the locked door.
After entering the interior, there are two things to look for. Both are obvious, but future generations…
- Laboratory equipment: On the right side of the greenhouse, there are some laboratory equipment. In fact, you can use this method and nearby poisonous plants to create deadly poisons, if you want, you can use it yourself.
- Toxic Dose Table: On the right side of the laboratory equipment, there is an open book. Scan it with the camera to understand the shocking content.
Rebecca’s room: two clues
Go back to the building and go upstairs to the lower right room on the second floor. This is Rebecca’s room. You need to check the following items here to help confirm or debunk her alibi:
- Rebecca’s laptop: Please check the laptop on the table in the middle of the room to use the computer log to check her alibi.
- Rebecca’s Notebook: Please scan the notebook near the fireplace to check its handwriting, as this is a key part of this case.
A secret room in Rebecca’s room can be accessed by adjusting the painting, but this has nothing to do with death in the family murder case.
Emma and Gregory’s room: all 4 clues
Next, walk through the building and enter Emma and Gregory’s room-located on the opposite corner of Rebecca at the top left of the game map. Four clues can be found here, all of which are crucial:
- Letter from Mother Emma: Sitting on one of the two bedside tables.
- Greenhouse keychain: The keychain of the greenhouse, but the key itself is missing. Hidden near the suitcase.
- Bulldog Vine: Do you like to dig things? It leaned against the fireplace. Although it is a large weapon, it will give a warning when you mention it, but you can take it with you for strolling in the mansion without worry. And you should!
- Shoes and footprints: On the upper left of the room, you will find some shoes and footprints. Scan with camera.
So far, all the information should unleash another potential ending to the storyline, although you can do more…
There is a radio on the table in the corner of the room in the lower left corner of the second floor. Look at the corner next to this radio and you will find a spot on the floor. Bring the bulldog cane here, you can press it into the gap in the floor to open the door to the secret room. It is worth noting that the cane can also be used to enter the secret room attached to the Zachary room.
Inside, you will find the last key item, Montgomery’s Long Letter. This will unlock the third and final conclusion of the storyline.
Case closed: Solving the death of killer 3 in the mystery of family murder
If you have followed all the above conditions, some achievements/trophies and mission specialties will be unlocked to clear the house, revealing all the clues that Dartmoor Building must master. All that is left is for you to contact Mr. Fernsby and he will take you upstairs to Alexa Carlisle to report your findings.
You can tell her the truth about who the murderer is, which should be obvious to you at this stage, or you can tell one of two well-crafted, evidence-backed lies, which may be more helpful to your career. Everyone has a unique reaction, and some may be more helpful to your task than others. Some results will make it easier for you to complete the task of deleting Alexa, and overall, completing the goal will allow you to get the case file without worrying about Alexa’s security code. Consider saving and reloading to see everything!