Ubisoft-style feudal Japan will soon finally be explored in Assassin’s Creed Shadows, but making a statement on the subject could be very controversial.
Thierry Dansereau, artistic director of Assassin’s Creed Shadows, made some confessions about him to Play magazine, more precisely in issue 45. For his first trip to feudal Japan, Ubisoft’s flagship franchise had to make choices that can be both reassuring and disappointing, depending on the sensitivity of each person.
Organized and targeted journey from Assassin’s Creed Shadows to feudal Japan
Since Origins, the games in the Ubisoft franchise have only gotten bigger, with open worlds practically the size of a country: Greece in Odyssey, then Norway and the United Kingdom in Valhalla. For many, such immensities led to an overdose. Mirage has therefore greatly reduced the size of its map, focusing on Baghdad. With Assassin’s Creed Shadows, Ubisoft aims to find a good middle ground between the latest games in the license.
If Assassin’s Creed Shadows offers an open world to freely explore, it will not allow us to explore 16th century JapanTh
This is reassuring news for some, but probably disappointing for others who may have dreamed of being able to explore Japan in all its length and breadth. In any case, let’s hope that the Assassin’s Creed Shadows playground won’t suffer too much from the “Ubisoft-style open world” syndrome thanks to a more moderate size.
Although certain decisions made by Ubisoft in Assassin’s Creed Shadows were controversial, Thierry Dansereau also reiterated the teams’ desire to respect Japanese culture and offer a faithful representation of the Honshu region. The game would be the result of close collaboration with studios from Osaka and Tokyo, who acted as consultants for the title. We will be able to see it better when it is released on November 15 on PC, PS5 and Xbox Series.
Source: Magazine PLAY