Damage shield |
|
10 |
30 |
Reduces damage taken by enemies by 20%. |
|
Easy-peasy counters |
|
10 |
20 |
Holding down the button makes countering easier, allowing you to float in the air while jumping and increasing the size of your hammer for these encounters. |
|
Kaboom attack |
|
10 |
30 |
Reach Excellent rating with a jump or hammer attack to deal damage to nearby targets. |
|
Surprise iron ball |
20 |
10 |
30 |
When you reach Excellent rating with a jump or hammer attack, an iron ball will fall on the target to deal more damage. |
|
Dizziness attack |
20 |
15 |
20 |
Increases damage dealt by jump and hammer attacks by 15%. Additionally, an “Excellent” rating can make a target feel dizzy. |
|
Sure-footed guard |
15 |
5 |
20 |
Prevents the effects of Trip and Dizzy. |
|
Automatic mushroom |
20 |
5 |
20 |
When your HP gets low, a mushroom will automatically be used. |
|
Automatic syrup jar |
20 |
5 |
20 |
When your blood pressure drops, a jar of syrup is automatically used. |
|
Auto Herb |
15 |
5 |
20 |
When you gain a status effect, a refreshing herb is automatically used. |
|
Anti-aircraft specialist |
30 |
10 |
30 |
Jump attacks against flying enemies are guaranteed critical hits. |
Craft 4 Battle Plugs |
Anti-spike specialist |
30 |
10 |
30 |
Hammer attacks against spiky enemies are guaranteed critical hits. |
Craft 4 Battle Plugs |
Strengthen counters |
30 |
10 |
20 |
Converts Jump Meters to Ground Pounds and charges Hammer Meters to deal 30% additional damage. |
Craft 4 Battle Plugs |
Automatic single use |
30 |
3 |
20 |
If one of the brothers is KO’d, a 1-Up Mushroom is automatically used. |
Craft 4 Battle Plugs |
Loot booster |
30 |
10 |
20 |
Increases the chance of defeated enemies dropping items. |
Craft 4 Battle Plugs |
Performance bonus |
40 |
3 |
20 |
Restores 50% of the BP consumed in a Bros. Attack that receives an Excellent rating. |
Craft 8 Battle Plugs |
Car Excellent |
40 |
5 |
20 |
Automatically grants an Excellent rating to Jump, Hammer, and Bros. attacks. |
Craft 8 Battle Plugs |
Spirited item |
40 |
5 |
20 |
Using an item can improve various stats. |
Craft 8 Battle Plugs |
Boomerang items |
40 |
5 |
30 |
Items you use return to your inventory. |
Craft 8 Battle Plugs |
Coin arrows |
40 |
20 |
20 |
Makes enemies drop coins every time you damage them, proportional to the damage dealt. |
Craft 8 Battle Plugs |
Fiery attack |
50 |
15 |
20 |
Increases damage dealt by jump and hammer attacks by 15%. Additionally, if you get an Excellent, your target may get burned. |
Craft 12 Battle Plugs |
Icy attack |
50 |
15 |
20 |
Increases damage dealt by jump and hammer attacks by 15%. Additionally, if you get an “Excellent,” your goal may be iced. |
Craft 12 Battle Plugs |
Attack boost |
50 |
10 |
30 |
Grants you an additional jump or hammer attack. |
Craft 12 Battle Plugs |
Bros Boost |
50 |
5 |
30 |
Increases damage dealt by Bros. attacks by 20%, but also increases BP consumed by 100%. |
Craft 12 Battle Plugs |
Deluxe car |
50 |
15 |
15 |
The Auto Series of Battle Plugs automatically selects the most efficient recovery item for your current condition. |
Craft 12 Battle Plugs |
Kaboom Attack (II) |
60 |
10 |
30 |
Reach Excellent rating with a jump or hammer attack to deal damage to nearby targets. |
Craft 17 Battle Plugs |
Surprise Iron Ball (II) |
60 |
10 |
30 |
When you reach Excellent rating with a jump or hammer attack, an iron ball will fall on the target to deal more damage. |
Craft 17 Battle Plugs |
Emergency droppin |
60 |
5 |
30 |
If you have at least 2 HP and take enough damage to be KO’d, stay at 1 HP instead. |
Craft 17 Battle Plugs |
Back-Atcha Attack |
60 |
3 |
30 |
Taking damage will sometimes trigger an additional jump or hammer attack on the attacker. |
Craft 17 Battle Plugs |
Fast charging |
60 |
5 |
20 |
When another equipped plug reaches the state of charge, its recharging time is reduced by 50% revolutions. |
Craft 17 Battle Plugs |
Lookup |
70 |
5 |
30 |
Using an item uses two identical items from your inventory to give an advantage to both. |
Craft 22 Battle Plugs |
Countdown to healing |
70 |
15 |
15 |
The number of charges decreases at the end of each round. When the number reaches zero, HP and BP are restored to 100%. |
Craft 22 Battle Plugs |
Countdown to recharge |
70 |
15 |
15 |
The number of charges decreases at the end of each round. When zero is reached, all other equipped plugs will be charged to 50%. |
Craft 22 Battle Plugs |
Top up bank |
70 |
3 |
20 |
If another equipped plug were to lose charge, that plug’s charges would drop instead. |
Craft 22 Battle Plugs |
Anti-army specialist |
|
10 |
30 |
Jump and hammer attacks against Bowser’s army are guaranteed critical hits |
Earned through story progression |
Anti-zokket specialist |
|
10 |
30 |
Jump and hammer attacks against Zok troops are guaranteed critical hits. |
Earned through story progression |
Temperature monitor |
|
5 |
20 |
Prevents the effects of burning and ice. |
Earned through story progression |
Car Ampberry |
|
5 |
20 |
If you suffer from Glohm, you automatically use an Ampberry. |
Earned through story progression |