I wholeheartedly believe that the best philosophy for being happy is this: hope for the best and prepare for the worst. Not only does it work, but it has allowed me to enjoy many things that I otherwise wouldn’t have been able to, like Gotham Knights. And perhaps I would continue enjoying Palworld with the same passion that I had during my trip to the great tree, aka the yggdrasil tree.
Last Saturday I told you about my first week of adventures and I divided the post into different eras. I promised you that this week I would deal with the Dark Ages and that I would resume the trip to the happy tree. And I’m going to add another chapter called Era of Moving. Everything happens during the past weekend.
Horrors, new beginnings and disappointments in Palworld
If I follow the chronological order of events, the Stone Age (last week of last week) gave way to the Dark Age. It was one of those many shady moments I’ve had in video games and during which I’m grateful not to make a living as a streamer or YouTuber. My channels would be banned for life.
The Dark Age It begins after invaders burned my house to the ground, shortly before entering the Stone Age. After killing all the madmen who came, I watched helplessly as my house was consumed by flames and fell piece by piece. This canonical event marked a clear “Never Again” and the birth of a villain.
I reassembled my house with stone. When everything was more or less in place, I made the knife on the crafting table and a good bunch of Spheres on their corresponding table. And I waited while I finalized some details at home. Needless to say, the next Invasion did not take long to arrive. I ordered my Pals not to attack and intercepted the group at the bottleneck of my wall. I didn’t want to kill them. I tried to capture all the humans. I could only get 5.
Spheres, humans, knife… I’m sure many of you see where I’m going. I dismembered all the humans trapped in spheres. I repeated the process for a couple of hours and finally adopted it as a tradition: every time an invasion comes, I capture two or three enemies to put to the knife as revenge for coming to touch morale. It has no impact on Palworldit’s pure nonsense.
Era of Moving
Living for 30 hours in the same location is enough time to get bored and seek new horizons. I found a very interesting site during my first trip to the big tree, so I completely dismantled my base and spent 2 or 3 hours moving materials to the new area with fast travel and setting up my new home.
I didn’t choose the place at random. It had to meet two requirements: have a direct line of sight with the large tree and be very protected by the terrain naturally. I once again opted for a narrow place, similar to Thermopylae. On one side, north and south defended by the sea and a ravine respectively; and east and west open, but only accessible by a very long descent down the cliff. Invasions take a long time to come, so I have time to prepare.
Maybe it’s a little presumptuous on my part, but I think I was left with a sublime and perfect base on a strategic level. I think that this location will be permanent and that the only possibility for it to change is that I can establish myself at the base of the great tree… although everything indicates that that is not going to happen for a long time.
Age of Journey to the Yggdrasil Tree
Now that the Dark Age was a thing of the past (more or less) and that the new base was fully automated, it was time to resume the great journey that I left halfway. At the end of the publication I have left you a couple of maps with the entire route I took throughout the 4-5 hours I traveled north.
I began my trip in one of the northernmost areas I had explored. I went east first because I had read in a guide about a point rich in minerals and I wanted to mark it on my map. Then I moved north without much difficulty. I was at level 23, so needless to say, the enemies were taking more and more levels out of me. My philosophy was not to bother them and stick to exploration.
Everything went relatively well during my exploration on the starting island. I would climb a mountain, find the next fast trip north (among other points of interest), purchase the fast trip, and start again. Always trying to keep the compass pointing north.
It was when crossing a river to the northernmost island on the map that things began to go wrong. It was no longer enough to not look for problems. The enemies were level 40 and the Pals were very aggressive. Stealth and night became my best friends… until I reached the snow. I was wearing my armor, so I had to take a detour home to equip myself with cold weather clothing.
Even with the cold clothes (not armor), he could only walk freely in the snowy area during the day. As night fell, she had to take out a Fire Pal to slightly reduce the cold and push the needle on the scoreboard almost to the limit. It was obvious that she shouldn’t be there, but you can’t put limits on an explorer’s curiosity. The discoveries along the way (Pals, structures, enemies…) were making me very happy.
Upon reaching the meridian of the snowy island, I decided to turn east. The reason: a huge mountain comes of giant Pals bones and a Syndicate tower on top. A very primal feeling awoke in me: I wanted to go up, even if that meant complicating my life to absurd levels.
I died 5 times having almost reached the top. Up to 3 times I was forced to climb the mountain without a gun, parallel or equipment to recover the bag that falls when you die. He had reached a stalemate. I lacked equipment to climb the last push. I could have looked for another way, but going up that place was already a personal matter. The last time I died I didn’t go up without equipment, but rather flying with a Pal. for pimp Palworld, cool me. It was very exciting.
The descent towards the east, towards water, was very simple. I took out my water Pal and we swam together towards the big tree. It was the final stretch. I was finally going to reach my goal after so many hardships! And in the last meters I was blocked by an invisible red wall. I think there are very few words to express the anger and disappointment I felt at that moment. The anticlimax was such that I decided to go home and close the game. I haven’t opened it since then.
I know what many of you think and are going to write in comments: it is normal because that area does not appear on the maps, the game is unfinished because it is early access and of course with Level 23 it is not the time to go to that place. I thought about all this when the feeling of disappointment passed.
I am aware that it is early access and it doesn’t bother me that the tree area is an open field with nothing (some have already circumvented the wall), I know what I signed up for when I bought Palworld. What bothers me the most is not the what, but the how. It seems shabby to me like a cathedral that in 2024 invisible walls will continue to be used within the map, without taking into account its limits.
If the developers are not willing to let me get to a place, let them justify it in some way. I think a Pal guardian or a storm would have been more integrated and therefore better walls. A megalodon that will eat you if you go for water and a lightning bolt that will strike you down if you go by air. It’s a direct and interactive way of telling you: “Hic sunt dracones” (Here there are dragons), which is a phrase used on ancient maps to determine dangerous or unexplored areas. I bet what you want that it is an area to do the new raids that are going to arrive.
I can empathize with the use of the invisible wall (quick and easy), but that doesn’t mean it seems tacky to me. My intention is not so much to criticize Palworld How to convey to you the disappointment I had after so many hours of travel and the kick in the groin that was at the level of immersion. For now, I’ve decided to give it a break and come back whenever I feel like it. Now I’m on Diablo IV while I kill time until Skull and Bones.
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