It is enough to play a game of Elden Ring to see first-hand that we are facing a colossal game. He Fantasy RPG by FromSoftware It is the quintessence of Hidetaka Miyazaki’s creative style, but the Japanese developer is not fully satisfied with the result; There is still a lot to polish.
At least that is what he explained during an interview with PC Gamerin which the Japanese director has spoken about how tabletop role-playing games and manuals Dungeons & Dragons They inspired him for the future. “You could say that trying to capture the excitement of those old board games and game books was one facet of creating Fire Ring“, Asegura Miyazaki.
Regarding the lack of options to review active missions and other typical elements of video games, the person in charge recognizes that it is a personal preference, since he is betting on the player discovering on his own everything that the world hides.
“I think more than anything, it’s just my personal preference when it comes to role-playing games and exploring those fantasy worlds, so you might see some of my personal idiosyncrasies come into play with Elden Ring. I think that excitement, to For me at least, it comes from seeing the map of the world and putting the pieces of that map together. So when we finally got to do it and start putting it all together by making Elden Ring, it was a very nice moment for me personally.”
And although Elden Ring is a recognized masterpiece of the industry that follows these patterns, the truth is that Miyazaki has not yet achieved the objective he has in mind when it comes to shaping an RPG. “Back then, when he was doing interviews about Fire Ring, I think I mentioned that I’m still in the process of creating my ideal fantasy RPG. And although Fire Ring It’s not quite, it’s pretty close. It’s getting closer,” explains the developer.
Regarding what is missing from his projects to be absolutely round, he did not want to get too wet to avoid spoiling about what he is up to.
“It’s hard to say without giving spoilers for my next idea or our next games. But I think one thing that’s not necessarily missing, but that makes it difficult to achieve my ideal, is that when I play it, I know that everything is going to happen. I already know everything. what’s going on. So in terms of enjoying the game from a player’s perspective, I’d love to not know, and have someone else make my ideal fantasy RPG please, if possible Then I could enjoy it as a simpler. player”.
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