Call of Duty Modern Warfare 2 and Warzone 2.0 are getting a brand new Midseason 1 patch. On the menu is Rocket League and the highly anticipated balancing.
Call of Duty Modern Warfare 2 has been out since late October and literally blew up Activision’s counter by breaking all records. Real hen with golden eggs, the devs are taking care and getting ready to put out a first major patch for Season 1.
With its Reloaded patch Call of Duty Modern Warfare 2 and Warzone 2.0 add a totally unlikely new game mode, the Warzone Cup, a Rocket League with gravy call of Duty. We replace the colored cars with quads, use soldiers and throw everything into a soccer stadium. The special FIFA World Cup event will be available from December 14th and will allow you to win several exclusive rewards. Also, you can still take advantage of the skin packs in the colors of legendary footballers Pogba, Messi and Neymar if you feel like it.
Along with this surprising addition Call of Duty Modern Warfare 2 etc Warzone 2.0 are using this major patch to revamp their UI and most importantly, to balance themselves a bit. You’ll soon have no reason to rage against the Kastov 74u or the Anti-Riot Shield, as the latter take the nerve to force them into the ranks, and that’s not too bad. We will also note adjustments to the vehicles and tons of bug fixes of all kinds.
Call of Duty Modern Warfare 2 and Warzone 2.0 Reloaded Season 1 Patch Notes
- General
- Changed the XP Tokens menu to show the time remaining on your XP Tokens right in the menu.
- XP tokens can now be equipped in the pause menu during gameplay.
- XP Tokens can no longer be accidentally activated during Double XP events.
- Players who join a game in progress will no longer suffer defeat if their team loses the game.
- Attachments now have a voting icon in the preview, showing which ones can be voted and which ones can’t.
- Finishers now count towards the 30 kills of the Special Ops Third Person Daily Challenge.
- Operator bios are no longer truncated.
- Acquiring a new blueprint will now show a blinking dot next to the associated weapon in Gunsmith.
- Players no longer see a black screen when attempting to purchase CP on some platforms.
- Fixed various issues with unlocking and progressing weapons and attachments, including showing stats.
- Social
- The HUB Social and Friends tabs have been merged.
- Player Map widgets are smaller for friends.
- Added support for sending friend requests in bulk.
- Fixed various bugs affecting group join and/or invite functionality.
- Switched to grid mode when scrolling through the friends list.
- Diver
- Adjusted Operator camera positions for better positioning with the UI
- Sort filter adjustments
- Fixed browser not scrolling when not full.
- Fixed an issue that resulted in character cards not appearing in the Players Showcase after deploying them.
- Fixed an issue where players were not properly sorted by progress in the player browser.
- Hides empty accessory slots during weapon inspection
- Adjusted member list status (muted, open mic, connected, etc.) to be clearer
- Adjusted status of text messages in game chat
- Players in the member roster are now split into lobbies by team
- Fixed an issue where lobby players could still be heard when connected to a custom channel
- Added ability to text chat with members of the “Group”.
balances
- P890 Akimb, X12 and Basilisk, and .50 GS received damage reduction against armored enemies
- Fixed an issue that caused shotguns to display the defective armor marker inconsistently
- Kastov-74u
- Small melee damage reduction; Three shots to kill requires at least one chest shot
- M13B
- Lock the launcher under the barrel and the shotgun on the 7″ Bruen B-M20 barrel
- Kastow 545
- Increased muzzle velocity
- Slight decrease in hip spread
- Increases melee damage
- Chest damage multiplier increased
- MX9
- Increased movement speed, ADS speed, and sprint speed to fire the 32-round magazine
- GOOD 46
- Reduced spread when hip fired
- Increased movement speed
- Increased ranged damage
- basilisk
- Stuck basilisk compensators and flash hider on FTAC ARROW barrel
- Added use of muzzle mount for FTAC ARROW barrel: LOCKSHOT KT85, SA LEVELER 55, CRONEN DARK KX30
- 50GS
- Reduced spread when hip fired
- Maximum damage range for headshots increased
- Increased overall damage range
- Increased neck and upper shoulder damage multipliers
- Projectile speed increased
- The damage range of the SA LONGSHOT – 50 and SA TYRANT FIFTY cannons has been increased
- Shotguns can no longer kill fully armored players in a single shot
- acceleration 12
- Added Guard category:
- TV guard CF40
- AZ-40 fighter protection
- Azarov T15
- Added Guard category:
- protective shield
- Reduced movement speed
- Reduced melee damage
- Improved shield movement animation
- Longer throwing knife removal time when Riot Shield is equipped
- JOKER
- Missiles no longer land out of bounds when targeting a wall on the edge of a map
- Improved thermal readability when aiming
- vehicles
- Reduced Heavy Chopper collision damage, especially on landing.
- Increases UTV health and damage resistance.
- Increased fall damage on ATV and UTV.
- Added custom turret rotation speed for APC, Light Tanks and Heavy Tanks.
- Increased AI damage for both LTV builds.
- Reduced distance boats can be steered when completely out of the water
- Adjusted vehicle exits to limit the likelihood of not being able to exit on steep slopes
- Players will no longer receive the “Out of Bounds” countdown timer when picking up a vehicle from an enemy’s restricted area and driving out of the area during Ground War
- Fixed an issue where the player would still see the countdown when getting into a vehicle just outside of range
Finally you will find some adjustments related to the DMZ mode and a mountain of bug fixes the dedicated post from the official site. Also note that all changes also apply to Warzone 2.0 mode.