Animals cross new horizons This is yet another victory for Switch. It is arguably the best console game series, with the Mario and Zelda arena of the console-it can be done with seemingly simple adjustments and upgrades.
The Legend of Zelda: Breath of the Wild boldly reimagines the conventions of the Zelda series of conventions, linking Link in many ways to 1986 and establishing it there. Super Mario Odyssey takes a similar approach, but builds on the core concepts of Mario's first 3D outing in 1996. Animal Crossing New Horizons does a great job of providing classic games like these games, but it's even easier.
The fact is that "Animal Crossing" was not destroyed in the beginning, so no repair is needed. Unlike 3D Mario and Zelda, it doesn't have that much time or many entries to make the formula thin. It's been eight years since the last "correct" animal traversal game, and many fans may be satisfied with a game that only offers more but in HD. In fact, New Horizon is much more than that, it has been cleverly changed and borrowed tips from other games to provide the best Animal Crossing to date.
The result is a game that provides more structure for users who want to stay completely open. The game also draws on games like Minecraft and Stardew Valley. But, crucially, like the critically acclaimed Mario and Zelda titles on Switch, it doesn't forget what makes Animal Crossing m agical.
The core idea that sets this game apart is that instead of moving to a new town, you are participating in a "Desert Island Vacation". The game begins by flying you to the capitalist icon Tom Nook to the original island, and then Nook provides the basics: a tent, not a home and a run-down loan. very fair. You will be attracted by two animals. Even Nook himself was unable to operate in the tent. Although he was rich, he also packed a golf putter practice bag. obvious.
This is how New Horizons provides a more constrained and more direct structure for novices in the series. In the early days, you don't have to worry, even less mobility-rivers and tall ledges in parts of the island are out of reach. Experienced veterans will inherently know what to do, but NPCs like Nook and your islanders will provide guidance. Over time, you will unlock island-wide expeditions by creating items to jump over rivers and climb ledges. You can also pay off your tents quickly and take out loans to build your home. The island soon became lively, followed by a classic animal journey, until the fan's favorite Isabelle introduction and music gradually became busy, and with more infrastructure on the island It's more complicated.
Not only in your small plot of land and its interior rooms, but throughout the island, there is a true sense of growth and ownership. Because when you arrive there is nothing-no train station, no shops, not even other residents-you have absolute control over everything. When major buildings such as shops and museums arrive, you can choose where to place them. You do the same for all houses, bridges and other critical infrastructure.
Enhanced tools will eventually extend to things like design patterns that can be used to customize furniture, clothes, or even your character. Eventually, you will even have tools to terrain the island in a simple way, from laying different Material to change terrain to create or clear rivers or cliffs. All this gives you an overwhelming sense of ownership on the island. Inviting people to a multiplayer game is not just showing a huge house, it's about showing off all. However, the road to owning a fully customized island is long, and the best way is to play less games instead of playing eight hours of games often.
Promoting this gradual development is a craftsmanship and resource gathering element of the game, and it feels that it may be due to Minecraft and Stardew Valley. For example, your key tools (such as axe, shovel, fishing rod and insect net) all have multiple quality levels, each level needs to be made with different materials, and each is different in durability-because, yes, these Key items are now invalid.
I know that some people may find it annoying, but it does fit the laid-back rhythm and feel of animal crossing. There's never been a rush, when you're buying and selling things back and forth during your trip to and from the store, you've gathered to pay off your mortgage and take the time to do something that fits your needs. Indeed, this even helps: Often, selling handmade items (such as handmade beds, wardrobes, and flower pots) is more valuable than the raw materials needed to make them.
Many of the ideas expressed in New Horizons have been developed in the series for some time. New Leaf launched Ore, which can be smashed with rocks and used for custom furniture. Items falling from rocks are now key artisanal materials such as stone, iron, and clay. Customization after unlocking will also be performed on the craft table. In this sense, handmade is a very natural extension of what the series has done before.
Most of them also apply to the rest of New Horizons. In addition to taking a boat, you can also fly to another desert island for a resource collection trip, and in doing so, you may also find a new character to attract your island paradise. You can still donate wildlife and fossils to the museum, which is now larger and wealthier than before. All of these are part of a clever animal crossing formula that slowly sinks its claws into your body until you become addicted to the game every day. Everything else in the game is carefully designed to help complete the assimilation process, from the delightful menu to the lively and distinctive neighbours.
When it comes to playing every day, a new feature I haven't mentioned yet is Nook Miles, which is both an achievement system in the game and a new currency. Earn miles by completing important tasks such as doing something for the first time or doing something every day, and the miles you earn will then be used to repay your initial vacation package with Tom Nook. Once this is done, you can continue to earn and spend miles on special terminals. Miles can be used to purchase unique outfits, make recipes, and customize options (such as hairstyles). The mileage system is very useful because it separates certain progress from your cash and it also gives you goals that you have every day-again for those who might find Animal Crossing completely open.
The nature of animal crossing has not changed. This means that those who used to find the relaxed nature of the series deterrent will still find it here. Animal Crossing is not an exciting game-most video games are equivalent to a roller coaster number game, the series is a half-speed spin on a teacup; it doesn't matter. Animal Crossing relaxes, but not without reason-in fact, the opposite is true, charming and rejoicing for every little thing in its fascinating world.
Animal Crossing is a difficult game to review because it is dedicated to real-world clocks, which means that I haven't seen many things. I don't know what will happen on your birthday or Christmas. But in the two weeks of the last game, I saw my island change from a small village to a bustling village-everything from the optimized layout to the town I planned was closely related to me. The shops in the river were shaped and imported into the tree forests of the north by planting fruits from other islands.
"Animal Crossing: New Horizons" is everything I hope, and this is another outstanding release that fully demonstrates the confidence of Nintendo. It's great, and it's easy to become another must-have name for Switch-at least, it's easy if you can understand and embrace the unique lazy rhythm of Animal Crossing.