Retro Studios He has worked in some of the most important franchises of Nintendo and always with an excellent result. The best examples we have in Donkey Kong: Tropical Freeze or the Metroid Prime series, but it has now come to light that the studio was tasked with developing a new The Legend of Zelda that never got past the pre-production phase.
Shinesparkers has shared a conceptual art gallery in charge of artist Sammy Hall, who was part of Retro Studios and participated in games like Metroid Prime 3: Corruption
The story in question would have been situated on the timeline in which Link is defeated at the hands of Ganondorf in Ocarina of Time. This was going to suppose that the protagonist was going to be a male Sheik, not Zelda herself, who would aim to confront a Dark Gerudo who intended to awaken Ganon to bring chaos to Hyrule.
As the pre-production of the game took place between 2005 and 2008, long before it went on sale The Legend of Zelda: Skyward Sword, it seems that this was going to be the game in charge of explain the origin of the Master Sword. What's more, our protagonist was going to have the power to transform into the iconic sword, which was one of the ideas that was surely left for Skyward Sword after rejecting this project.
Among the images you can also see some of the places that had been devised for this work that finally ended up leaving out. It would have been a really interesting idea and, in fact, it was not the only one in which Retro Studios was involved, since among the art images of Sammy Hall there is also another of a Boo video game, the ghost of the Super Mario Bros. saga, which was thought to Nintendo DS and that was never developed.
Retro Studios is currently moving forward with Metroid Prime 4 after Nintendo decided last year restart all work of this fourth part for Nintendo Switch and on which for the moment we continue without news beyond the logo than was shown in 2017.