DICE almost abandoned Firestorm in Battlefield 5.
You won't remember that thing is forgivable FirestormBattlefield 5 was added to the Royal Battle Royale subcategory very late, and even exists. The model was released almost a year ago, when it was praised by some original technologies, but nothing else.
Those who insist on using it after the first week will tell you that it is considered a redhead stepson of DICE. Firestorm has plagued countless issues since launch. For example, the loot system can cause a large number of items to explode, fail to effectively categorize when the player is killed, and have remained unchanged since launch.
Players persist, hoping to resolve high-priced items at least at the right time, but nothing has changed. Those with a high return rate learned to live with the shortcomings of Firestorm, but the 5.2 patch released in December was hit again.
Patch 5.2 is DICE's second attempt to change the game's kill time (TTK) by rebalancing almost all major weapons. The goal is to create specialized characters for different types of weapons and make it easier to survive in long-range engagements.
Just like the initial TTK adjustment, 5.2 was well received by many people in the gaming community, eventually leading players to use weapons that were least affected by the new value.
As part of this update, DICE has not made specific changes to Firestorm. In fact, you can hardly find Firestorm, which was mentioned at the end of last year in the developer update, as if it had been completely forgotten.
Of course, once the new 5.2 damage value was implemented, it became clear that no one in DICE tested its effect in Firestorm. As the damage of each bullet decreases, especially at range, the number of bullets required to kill a single player increases significantly.
In Firestorm, players generate at 150HP, while in core mode it defaults to 100HP. Coupled with armor protection-three layers per layer, 50HP per layer-you will get countless videotapes where the confused player empties the entire magazine to knock down the enemy.
Due to the nature of Battle Royale, players don't have to choose their own weapons, which brings a bigger problem. A player may end up with one of the worst weapons in the statistics, which is the hardest hit by 5.2.
This has been the state of Firestorm since 5.2 was released in December. DICE has not reverted these changes or repaired Firestorm separately. Developers are on vacation now and recently shared some plans to revert some changes in 5.2.
This is not a comprehensive reset, but since the 5.2 release, more updates have been made to incorporate player feedback. This mainly involves close-to-mid-range combat, so it is uncertain whether this will be of any help to Firestorm's case.
Thanks to Fieryhotsauce for the tip.