Ubisoft was in a real frenzy on Saturday night when it came to new announcements. All in all, a whopping five new titles have been promised and now there are a few additional details.
As part of the Assassin’s Creed overkill on Saturday evening at the Ubisoft Forward, some magazines apparently had the opportunity to ask Ubisoft a few questions. A few details emerged that were not covered in the presentation.
Let’s start with Assassin’s Creed: Mirage, which is supposed to be a fresh change from the juggernaut Valhalla in several ways. On the one hand, as already reported, it should be based more on the earlier parts and focus more on the stealth aspect. On the other hand, it should be significantly smaller than the size monster Valhalla, which can keep you busy for more than 200 hours.
Marc-Alexis Côté from Ubisoft told IGN that the playing time will be around 15-20 hours, but it should also cost less. The standard edition of the game is listed accordingly for 49.99 dollars instead of the usual 69.99 dollars. We have already told you more about the available editions.
Thanks to VGC, there are also some more details about Codename Red, the upcoming Japanese offshoot of the game. Accordingly, Codename Red should be a jump, above all technically. Red will apparently be the first pure next-gen title in the series, which will only be released for PC, PS5 and Xbox Series X/S. According to Côté, the development team at Ubisoft Quebec wants to create a “more dynamic world”. Additionally, some of the areas where the game strives for improvement are visual fidelity, environment complexity, animations, AI systems, and more.
With the jump to the new Mirage platform, the games will apparently also receive longer support. Speaking to VGC, Assassin’s Creed Vice President and Executive Producer Marc-Alexis Côté confirmed that Assassin’s Creed codenamed RED will be supported for several years after launch with expansions and other content to be announced at a later date.
Codename Hexe was reconfirmed to be “a different experience in terms of gameplay and gameplay structure.” Ubisoft learned with Origins, Odyssey and Valhalla that a huge role-playing game doesn’t have to come along every year. Infinity would allow Ubisoft to pursue different release schedules and post-launch models for games. Hexe is “a bit further away” than RED, but once it’s released, the two will eventually “live at the same time”.