Assassin’s Creed Nexus has also fallen victim to a new leak

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Assassin’s Creed Nexus has also fallen victim to a new leak

Assassins, Creed, Fallen, Leak, Nexus, victim

It’s leak season. Return to Ubisoft after GTA 6 for a more in-depth Assassin’s Creed Nexus leak. A special game with several playable licensed characters.

While The FBI is hot on the heels of the GTA 6 leaker, insider Tom Henderson gives us additional information on Assassin’s Creed Nexus. Here’s everything we know.

Assassin’s Creed Nexus missions are leaking

About son website insider gaming – which he inaugurated with one Huge news about a new PS5 – so Tom Henderson fills us in again on Assassin’s Creed Nexus. An episode built from the ground up for VR that would only be available for Meta Quest 2.

As already mentioned, 16 missions allowed us to repeatedly control old characters from the saga, namely Ezio Auditore, Kassandra, Connor Kenway and Haytham Kenway. And it is precisely this complete list that Henderson has in his possession. If you want to keep Surprise intact, stop reading here.

spoiler
  • Mission 1: The Sword of Ezio (Ezio)
  • Mission 2: Return to Monteriggioni (Ezio)
  • Mission 3: Monteriggioni Tunnel (Ezio)
  • Mission 4: Save the City (Ezio)
  • Mission 5: Hunting the Bow (Kassandra)
  • Mission 6: Daring Rescue (Connor)
  • Mission 7: Siege of Boston (Connor)
  • Mission 8: The Three Humiliations (Ezio)
  • Mission 9: The Thirty Tyrants (Cassandra)
  • Mission 10: The Informer (Cassandra)
  • Mission 11: Barton Raid (Connor)
  • Mission 12: Barton Rain Finale (Connor)
  • Mission 13: Return of the Cult of Hermes (Ezio)
  • Mission 14: Battle of Munychia (Kassandra)
  • Mission 15: Reveal Spymaster (Connor)
  • Mission 16: Lost Symbol (Haytham)

A full AC experience?

Assassin’s Creed Nexus is said to contain all the elements of the franchise and in particular the discreet hidden blade assassinations. Previous leaks also speak of other weapons such as a sword, a throwing knife, smoke bombs or even a crossbow. The fights would be based on timing with an imperative: wait for the enemy to lower their cover to dash into the breach left by the opponent. These would take place in linear levels and not in an open world.

However, we would find everything that makes the series charming, including infiltration, leaps of faith, and even parkour. As is often the case, two types of controls would be offered: the sticks or the teleportation method for those suffering from motion sickness.

According to Tom Henderson, the development of Assassin’s Creed would be very advanced, more than Assassin’s Creed Mirage, Assassin’s Creed Hexe and Assassin’s Creed Red. He is therefore surprised that Ubisoft didn’t say anything about the game during the Ubi Forward. Maybe a surprise at the Meta Connect conference in October alongside the Meta Quest Pro?

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