Assassin’s Creed Shadows: Probably about the same size as Egypt from Origins

Geralt of Sanctuary

Assassin’s Creed Shadows: Probably about the same size as Egypt from Origins

Assassins, Creed, Egypt, Origins, shadows, size

With a new Assassin’s Creed there is always the anxious question of how big (or bloated) the game will be this time. There is now an initial answer to this shortly after the announcement.

Some are happy about it, others less so. The scope of Assassin’s Creed games can be almost daunting at times, especially when you consider Odyssey and Valhalla, both of which had massive maps and countless hours of gameplay. However, these two parts in particular are said to be unnecessarily bloated and too full of open-world stuff.

With Assassin’s Creed: Mirage, Ubisoft has become a bit more moderate again, although it should also be noted that the game was originally intended as DLC for Valhalla and only later became an independent interlude.

After yesterday’s presentation of Assassin’s Creed Shadows, the question now naturally arises as to how extensive the series’ Japanese adventure will be. Creative Director Jonathan Dumont commented on this to colleagues at IGN in the interview and his statement sounds relatively reassuring.

“It fits in with the last Assassin’s Creeds we’ve done. In terms of size, we can maybe compare it a little more to Assassin’s Creed Origins,” said Dumont. “We wanted to have a more realistic scale ratio. Because the castles take up a lot of space and we wanted the mountains to feel like mountains too, we made the environments in the game bigger. But I would say they are about the same size as in Origins .”

Origins certainly wasn’t a small game either, but it was a far cry from the 150+ hours of Odyssey and Valhalla, so at least for now it seems that Shadows will be a slightly more compact experience.

It will also be exciting to see how Ubisoft will stage Japan in 1579, after all, this is the first part of the series that will no longer be released for the old generation of consoles, but only for PC, PS5 and Xbox Series X/S. The new part relies, among other things, on dynamic lighting, as light and shadows should play an important role in stealth gameplay.

In addition to dynamic weather, the game should also include seasonal changes that affect gameplay. For example, the different vegetation in the seasons should provide different cover conditions, while frozen water areas offer additional paths and the weather has an influence on visibility, among other things.

Assassin’s Creed Shadows is scheduled to be released on November 15, 2024, and there will be a first gameplay presentation in June.

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