Assassin’s Creed Valhalla, one of the launch games for next-gen consoles, Xbox Series X, Xbox Series S y PlayStation 5, despite the intergenerational nature of Ubisoft’s production.
Most of them agree that the PS5 and XSX versions were practically identical, but a more detailed technical analysis from the experts at Digital Foundry shows that although the problem of tearing It is present in both consoles, in the Microsoft machine it is more remarkable because the 60 frames per second are less stable.
At visual detail, the Xbox Series X and PS5 versions are practically identical, and even in the resolution of the shadows they specify that it is “similarly the same”. They both use dynamic resolution It does not reach 4K (3840 x 2160) in any of the cases, but ranges between a minimum of 1440p (2K) and 1728p. Both systems use the same rescaling technique resolution.
AC Valhalla It only has one mode on the two consoles: 60 frames per second. Most of the time that framerate, but Xbox Series X has a greater decrease of the frame rate per second to the point, depending on Digital Foundry, that performance is sometimes up to 15% higher on PS5 in identical situations.
Both versions suffer from tearing, that is to say, that in some moments the image appears broken or split horizontally. However, on a normal TV or monitor, it is most noticeable on Xbox Series X. Since DF define this problem as follows: “when the engine [grfico] is under a load [de trabajo] strong and cannot render a new frame at the 16.7 ms target, display the new frame when available, while your screen is still updating. ”
The tearing appears mostly in movie scenes, but also in some moments of the gameplay. The lower the fps rate, the more noticeable the tearing, and therefore it is more appreciated in the Microsoft console. Yes, those who have a televisor o monitor con VRR (Variable Refresh Rate) They will not detect this graphical problem, as the refresh rate of the TV will synchronize with the fps rate of the video game.
The Xbox Series S version
Regarding the version of Xbox Series S, lags behind the other two systems in fluency, visual detail, and resolution. From the 60 fps lens it goes to 30 frames per second, like the versions of the last generation. The dynamic resolution exceeds 2K, but it falls below Series X: the minimum is 1188p, the maximum 1656p and the most common are 1296p. It is also reduces resolution in shadows and there is less detail in the trees and terrain.
Assassin’s Creed Valhalla se lanz para PS4, Xbox One, Xbox Series X/S y PC el November 10, and for PS5 on November 12. The Sony console arrives today, Thursday, November 19.