Darby McDevitt, narrative director at Assassin's Creed Valhalla, explained that although the game will have its attention on the Nordic world and its mythology, the players they should not expect him to fully immerse himself in the mythological world, because the ultimate goal is -following the tradition of the saga- to give much more weight to the historical elements than to the fantasy ones. So it seems that they hope to recover a historicist approach more typical of the first installments that the fascination with the religious fantasy of the last installments, Origins
McDevitt He has defended this in an interview with the American media GameSpot, where he has been explicitly explained for potential comparisons with the last God of war.
"God of war It is a great game, yes, I have played it. It is fantastic. But we are not worried because many games, when they get closer to this world, they do so by leaning very clearly towards the mythological. That is the fundamental characteristic: you play God of war to punch Baldur in the face, meet all those characters and travel to fantastic places. "
"Few games treat the Viking experience as something historically based. I think the drive is always to immediately deal with their mythology, but what we want is that you feel like you live in the Dark Years of England, that you explore the ruins that Rome left 400 or 500 years ago, "says McDevitt, stressing the importance of the historicist approach.
"We have created this massive world to explore, to create assaults, to live missions and meet interesting people, but you will go through it as a human being, as a person who has to go on horseback and go through great stories to get you where you want, instead of flying or something like that. "
So it seems clear that The team's goal has been to seek a more rigorous approach,