Assassin’s Creed Valhalla’s major subtitle update 1.2.1 has been released.
Update Assassin’s Creed Valhalla Available on all corresponding platforms.
Today’s “Title Update” adds support for “Druid’s Fury”, preparing for the expanded version to be released on May 13.
New skills added include Cold fury, northern eye and strong fury. You can also look forward to various gameplay improvements, balances, and problems solved by “Mission”, “World Events” and “Auxiliary Activities”.
Graphics, audio, animation, River Raids, Jomsvikings, etc. also solve these problems.
You can read the full description of the title update below.
The game is available on Xbox Series X/S, Xbox One, PlayStation 5, PlayStation 4, Ubisoft Connect, Epic Games Store, Stadia and Amazon Luna.
Assassin’s Creed Vallara title update 1.2.1
Patch size
- Xbox Series X | S: ~16GB
- Xbox One: ~12.8GB
- PlayStation®5: ~5.5 GB
- PlayStation®4: 5-8 GB (depending on region)
- PC: ~14 GB
New content
Added support for “Druid’s Fury” and prepared the game for the expanded version on May 13th. (The release date needs to be downloaded separately.)
new skill
- Cold and angry -Ignore the interruption of hits during continuous melee attacks. After a few seconds, this effect will recharge.
- Eye of the North -Prevent the bow and arrow from retreating when aiming. After a few seconds, this effect will recharge.
- Fierce anger -When performing the next off-hand block or special attack, ignore the interruption. After a few seconds, this effect will recharge.
Game improvement
Different kinds
- An option has been added to the game menu to switch the movie camera on/off when the stapler moves.
- Resolved an issue that prevented the duel with Dag from being triggered after falling asleep in “Brewing Storm”.
- Start adding missing fishes to the game: halibut, fish, flatfish and mackerel. Check our forum posts for the exact location.
- When using Transmog, the appearance of Bayek and Altair’s clothing is allowed to be adapted to other armors.
- Solved the problem that prevented the horse galloping sound from playing.
Balance
- Extends the duration of the battle cry.
- Adjusted the Fearless Jumper to make it easier to jump from higher heights.
- Solved the problem of Spinning-Death and Vordr Bite perk, which caused the Chance percentage to be higher than expected.
Missions, world events and side events
- Solved several issues that prevented completion in the Prediction World Contest held in Cent.
- Solved a problem that all kinds of clam A mushrooms lacked Mystery highlights.
- Solved an issue in “Missing Aldoman” that prevented the player from completing the mission if the brooch had been collected before the mission started.
- An instance is resolved when returning to Ravensthorpe, and the task introduction dialogue will be replayed.
- In the stench of betrayal, Soma will now kill Eifel’s chosen traitor.
- Solved several issues when fighting Fenrir.
- Solved a situation where the player could not move goods to complete the blood in the stone mission.
- Resolved an issue that prevented Eivor from interacting with NPCs and building owners in Ravensthorpe.
- Solved the problem that people’s best friend ability is still locked after completing the task “small problem”.
- In the defense measures task, a problem with the builder was solved that prevented the player from moving forward.
- Solved the problem of preventing certain NPCs from acting as bodyguards after saving saves during the breakthrough of the second goal in the Ragnar’s Son mission.
- After completing the East Anglia arc, an issue was resolved that prevented the player from moving forward and unable to talk to Randvi.
- Resolved an issue that prevented players from triggering the “Lost Glory” mission when they found Halfdan before going to the Royal Palace.
- Resolved an issue that caused the Kingmaker mission’s target to be misplaced.
- Resolved an issue where the River Raids mission could not be updated if the player left the team before completing this tutorial.
- Solved an issue that prevented Eivor from talking to Vagn for all clues that Eivor returned to Dee after returning from a raid on the river.
- Resolved an issue where the “Unpopular Mission” could not be updated when the bandits arrived to fight in England.
- Resolved an issue in “The Lost Cauldron” that prevented the player from investigating the last location after being attacked during the investigation.
- Resolved an issue that prevented players from continuing after agreeing to pledge to Hamtunscire.
- Resolved an issue that caused Gungnir to stop using and therefore cannot be obtained or used.
- Resolved an issue in The Decorator that allowed players to kill Sunniva.
- A problem is solved in Thieves Warren in Glowecestrescire that prevents players from moving shelves and gaining wealth.
- Resolved an issue that prevented the next target from triggering after fighting Rikiwulf in Honor Binding.
- Resolved an issue that prevented players from interacting with Randvi after completing “Burning of the Burning Man”.
- Solved an issue where NPC was not allowed to interact with Eivor after completing Grantebridgescire Arc.
- Solved an issue in “Harvest and Seed” that prevented the player from moving forward when the quest NPC was dead.
- After talking to Gunnar, the issue that prevented Samhain’s “First Night” mission from updating was resolved.
- Resolved an issue that allowed uninvited guest cutscenes to be triggered during an attack.
- Resolved an issue that allowed Eivor to interact with the old lady during the “uninvited guest” attack.
- Solved the repeated dialogue problem in “Mystic Berserker” and prevented the completion of the mission.
- Solved the problem of Spinning-Death and Vordr Bite perk, which caused the Chance percentage to be higher than expected.
- Solved the problem that prevented the task from being completed because Vili would not follow Eivor after killing the bandits in The Price of Wisdom.
- Solved the problem of Skald’s Lament riddle caused by NPC running away.
- Resolved an issue that prevented players from talking to Hordafylke’s Orwig Neverdeath.
Graphics, audio and animation
- Solve various graphics, lighting or texture issues.
- Solve the situation that various sound effects are not correct.
River raid, jomes wickins, raid
- Solved various clipping issues in the river raid map.
- Solved various textual anomalies during the river raid.
- Solved various character or NPC animation issues in “River Assault”.
- Solved the problem that caused the championship to remain inactive on the Dee River until Eifel stepped into the championship room.
- Solved an instance where if the Jomsviking helmet is not equipped, the slot will be black.
- Jomsvikings will no longer need help. They now have their luck!
- Solved the problem that foreign goods will not be in inventory after returning from the river raid.
- Improved the landing site and camp boundary of the Dee River.
- Increased the depth of Dee River, so the player will not bottom out.
- Solved the problem of Jomsvikings standing after lowering the suspension bridge on the Dee River. What do they do? !
- Resolved an audio issue that caused Vagn to repeat its recruiting route. Practice makes perfect. Go away again!
- Solved the problem of summoning this long ship to suddenly enter the Severn River. Raid raid, but this is a bit redundant.
- Fixed some issues that prevented players from continuing to drive down the Severn River.
- Solved some problems with the map alarm in the river raid.
- Solved an issue where Jomsvikings would occasionally participate in a raid if Eivor launched a raid on land.
- Solved the problem of preventing raiders from fighting with combatants. Who hires these people?
- Resolved a situation that prevented the long ship from entering stealth mode in certain areas during the Long River raid.
- Several issues were resolved to prevent stability near certain bridges during river raids.
- Solved an issue, if Eivor is too far away, the Revive logo will disappear from Jomsvikings. Now their watch is over…
- There will no longer be a naval blockade on the Severn River until the player makes a raid.
- Several issues have been resolved to prevent players from plundering multiple treasure chests in a river raid.
- Solved an issue that when the Raid Raid Wharf was constructed, it lacked a camera showcase.
- Fixed an issue that prevented the icon from being displayed on the map during the river raid.
- Solved the problem of preventing the enemy from spawning during a surprise attack over the Severn River.
- Solved an issue that caused the music to end suddenly after robbing big boobs during a raid.
- Corrected the situation where Saint George’s holy sword is an axe. There is’eeeeem!
- Solved an issue where if the military camp was searched during a ration raid in front of the village, it would prevent the player from completing the goal of collecting foreign goods.
- Solved the problem of restricting foreign supply to 1/1.
Gameplay, combat and AI
- After the conversation begins, the animal will stay in front of the camera. See who is bombing!
- Solved several problems of Odin Sight.
- Several camera issues have been resolved.
- Resolved the issue of Rage Trap and Shoulder Smash being previewed as Valkyrie diving abilities.
- Solved several automatic long ship navigation problems.
- All animals will respond accordingly to Bash’s abilities.
- Solved several issues that prevented some wild animals from attacking each other under the influence of the Berserker Trap.
- Resolved an issue that caused the combo status effect to remain active on the light bow in some cases.
- Resolved an issue that caused Raven’s loot to not work properly.
- Solved the problem that prevented Mans’s Best Friend function from confronting Zealots. Even Dwolf is afraid of them…
world
- Fixed multiple instances of floating objects.
- Several issues regarding objects preventing Eivor from entering the building have been solved.
- Solved various problems where Eivor, NPC or long ship might get stuck.
User interface/HUD
- Solved various UI/HUD issues
- Solve all kinds of inaccurate text.
- Solved the problem that the pop-up window does not appear when purchasing store goods.
- Corrected several photo mode frame issues.
- Corrected the lack of Long Ship Boost icon in the staying power bar.
- Solved the problem that the stamina of the Long Ship Boost skill would be exhausted if used twice for a long time.
- Resolved an issue that prevented players from buying Berserker-themed items from the Animus store or reading whether they already own these items on other platforms.
- Resolved an issue that prevented the Colorful Raven skin from being applied to Synin.
system
- Now, if the progress cannot be saved, the game will display a notification.
- (PC) Solved the problem that Vsync remained open when locked in window mode.
- (PS5) All trophies obtained on PS4 will now be unlocked on PS5. (Including “Viking Legends”, “Prophecy”, “Ancient Chaos”, “Skardy’s Hobby”, “Silent Viking” and “Olog Champions” and other trophies, now should be after the previous conditions are met Unlock retroactively.)
- (PS4 / PS5) Corrected the extremely high sensitivity problem when playing with M&K.
Performance and stability
- Improved performance and stability.